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                <p>Did you know that researchers spend about half of their professional lives doing academic and technical writing? For example, research students spend at least a third of their studies writing their theses, without counting papers, and bids for grants.</p>
                <p>Technical writing includes a lot of different types of texts, such as scientific papers, technical reports, manuals, tutorials, and so on.</p>
                <h2>Things I have done</h2>
                <p>I have some experience in writing technical reports and tutorials, and my refereed publications are evidence that I can write at an academic level. Here are some examples.</p>
                <h3>Tutorials</h3>
                <ul class="nomargin">
                    <li>Series of “<a href="https://blog.morpheu5.net/categoria/learn-to-code/page/2/">Learn to code</a>” posts on my personal blog (in Italian)</li>
                    <li>Series on Drupal for the Italian magazine <a href="https://www.oltrelinux.com">Linux&amp;C</a>, in issues <a href="/files/LC73_drupal.pdf">73</a>, <a href="/files/LC74_drupal.pdf">74</a>, <a href="/files/LC75_drupal.pdf">75</a></li>
                    <li>Series on Inkscape for the Italian magazine <a href="https://www.oltrelinux.com">Linux&amp;C</a>, in issues <a href="/files/LC64_inkscape.pdf">64</a>, <a href="/files/LC67_inkscape.pdf">67</a></li>
                </ul>
                <h3>Other (more or less) technical writing</h3>
                <ul class="nomargin">
                    <li><a href="https://hackernoon.com/the-vizcoin-revolution-8a6f12fc5df6">The #VIZcoin revolution</a> (hackernoon.com)</li>
                    <li><a href="https://hackernoon.com/kotlin-is-cheating-on-me-e048cde4f66">Kotlin is cheating on me…</a> (hackernoon.com)</li>
                    <li><a href="https://hackernoon.com/android-is-hard-b7a5a5549655">Android is hard</a> (hackernoon.com)</li>
                    <li><a href="https://hackernoon.com/how-i-messed-up-my-artsy-apps-launch-e684111de532">How I messed up my artsy app’s launch</a> (hackernoon.com)</li>
                    <li><a href="https://medium.com/@morpheu5/how-i-made-an-artsy-app-based-in-science-a3690164a9ce">How I made an artsy app based on science</a> (medium.com)</li>
                </ul>
                <h3>Refereed publications</h3>
                <ul class="nomargin">
                    <li>A. Russo, A. Fiordelmondo, A. Franceschini, S. Canazza (2024), <a href="https://rdcu.be/d7wMs">Restoration and reactivation approaches in computer music and time-based media art</a>. In <em>Multimedia Tools and Applications (2024)</em>.</li>
                    <li>G. Zuccolo, S. Canazza, A. Franceschini (2024), <a href="https://www.chime.ac.uk/s/2-Giada-Zuccolo-et-al.pdf">A New Sunrise for Speech Therapy: SoundRise Application</a>, in <em>Proceedings of the CHIME Annual One-day Music and HCI Conference 2024</em>, Milton Keynes, UK, 2024.</li>
                    <li>L. Cesaro, A. Franceschini, S. Badaloni, E. Menegatti, A. Rodà (2024), <a href="/files/beware2024.pdf">Gender biases in robots for education</a>, in <em>3rd Workshop on Bias, Ethical AI, Explainability and the role of Logic and Logic Programming, BEWARE-24, co-located with AIxIA 2024</em>, Bozen, Italy, 2024.</li>
                    <li>A. Russo, N. Fayyaz, A. Franceschini (2024), <a href="https://diglib.eg.org/items/54aa21ce-4a64-4fe0-97a2-a9df348e8cd5">The use of Virtual Reality in preserving and reactivating immersive audio art installations: the case of <em>Dissonanze Circolari</em> by Roberto Taroni</a>, in <em>Proceedings of Smart Tools and Apps in Graphics 2024 (STAG 2024)</em>, Verona, Italy.</li>
                    <li>A. Franceschini, A. Rodà (2024), <a href="https://ieeexplore.ieee.org/abstract/document/10645575">Learn to Play: lessons learned developing video games for entertainment and education</a>. In <em>2024 IEEE Conference on Games (CoG)</em>, Milan, Italy.</li>
                    <li>A. Russo, A. Franceschini, A. Rodà, S. Canazza (2024), <a href="https://doi.org/10.5281/zenodo.14362048">Revitalizing Multimedia Art: Restoration and Re-Activation of an Audiovisual Installation in Virtual Reality</a>. In <em>Proceedings of the Sound and Music Computing Conference 2024 (SMC2024)</em>, Porto, Portugal.</li>
                    <li>A. Russo, A. Franceschini, A. Rodà, S. Canazza (2024), <a href="/files/avich2024.pdf" title="PDF, 2.6 MB">Virtual recreation of an interactive multimedia art installation from 1977</a>. In <em>Proceedings of the Workshop on Advanced Visual Interfaces and Interactions in Cultural Heritage (AVICH 2024), June 4th, 2024, co-located with the 17th ACM Conference on Advanced Visual Interfaces, Arenzano (Genoa), Italy</em>.</li>
                    <li>A. Franceschini, A. Rodà (2023), <a href="https://doi.org/10.1145/3582515.3609525">Play to Learn: from serious games to just games</a>. In <em>ACM International Conference on Information Technology for Social Good (GoodIT '23), 6-8 September 2023, Lisbon, Portugal</em>. ACM, New York, NY, USA. (<a href="https://www.scopus.com/record/display.uri?eid=2-s2.0-85174252577&origin=resultslist">Scopus</a>)</li>
                    <li>A. Franceschini, R. Laney (2022 [2021]), <a href="/files/jmte-14-2-3.pdf" title="PDF, 1.9 MB">Sketching Music together: mixed groups exploring melodic similarity and contrast using a Digital Tabletop</a>. In <em>Journal of Music, Technology &amp; Education, Volume 14, Number 2-3</em>. (<a href="https://www.scopus.com/record/display.uri?eid=2-s2.0-85152251186&origin=resultslist&sort=plf-f">Scopus</a>)</li>
                    <li>T. Battistin, N. Dalla Pozza, S. Trentin, G. Volpin, A. Franceschini, A. Rodà (2022), <a href="https://doi.org/10.1007/s11042-022-13665-7">Co-designed mini-games for children with visual impairment: a pilot study on their usability</a>. In <em>Multimedia Tools and Applications (2022)</em>. (<a href="https://www.scopus.com/record/display.uri?eid=2-s2.0-85137768750&origin=resultslist&sort=plf-f">Scopus</a>)</li>
                    <li>J. Waite, A. Franceschini, S. Sentance, M. Patterson, J. Sharkey (2021), <a href="/files/ukicer2021.pdf" title="PDF, 853 KB">An online platform for teaching Upper Secondary school Computer Science</a>. In <em>Proceedings of the United Kingdom and Ireland Computing Education Research (UKICER 2021) Conference</em>. (<a href="https://www.scopus.com/record/display.uri?eid=2-s2.0-85115215700&origin=resultslist&sort=plf-f">Scopus</a>)</li>
                    <li>A. Franceschini, R. Laney, C. Dobbyn (2020) <a href="/files/jmte-13-1.pdf" title="PDF, 2.3 MB">Sketching Music: Exploring melodic similarity and contrast using a Digital Tabletop</a>. In <em>Journal of Music, Technology &amp; Education, Volume 13, Number 1</em>. (<a href="https://www.scopus.com/record/display.uri?eid=2-s2.0-85099455819&origin=resultslist&sort=plf-f">Scopus</a>)</li>
                    <li>A. Franceschini, J. P. Sharkey, A. R. Beresford (2020) <a href="/files/ccers20-inequality-poster-combo.pdf" title="PDF, 1.5 MB">Effective use of mathematical equations in an online learning environment</a>. In <em>Proceedings of the Cambridge Computing Education Research Symposium 2020</em>, Cambridge, UK.</li>
                    <li>A. Franceschini, J. P. Sharkey, A. R. Beresford (2019) <a href="/files/las2019.pdf" title="PDF, 2 MB">Inequality: multi-modal equation entry on the web</a>. In <em>Proceedings of Learning @ Scale 2019</em>, Chicago, IL, USA. (<a href="https://www.scopus.com/record/display.uri?eid=2-s2.0-85083953064&origin=resultslist&sort=plf-f">Scopus</a>)</li>
                    <li>A. Franceschini, R. Laney, C. Dobbyn (2016) <a href="/files/met2016.pdf" title="PDF, 87 KB">Sketching music: making music through exploring art</a>. In <em>Proceedings of Sempre: Music, Education, Technology (MET2016)</em>, London, UK.</li>
                    <li>A. Franceschini, R. Laney, C. Dobbyn (2014) <a href="/files/icmcsmc2014.pdf" title="PDF, 854 KB">Learning Musical Contour on a Tabletop</a>. In <em>Proceedings of the 40<sup>th</sup> International Computer Music Conference and 11th Sound and Music Computing Conference (ICMC-SMC)</em>, Athens, Greece. (<a href="https://www.scopus.com/record/display.uri?eid=2-s2.0-84908884791&origin=resultslist&sort=plf-f">Scopus</a>)</li>
                    <li>A. Franceschini (2010) <a href="/files/smc2010.pdf" title="PDF, 570 KB">Towards a practical approach to music theory on the Reactable</a>. In <em>Proceedings of the 7<sup>th</sup> Sound and Music Computing Conference (SMC)</em>, Barcelona, Spain. (<a href="https://www.scopus.com/record/display.uri?eid=2-s2.0-84905169162&origin=resultslist&sort=plf-f">Scopus</a>)</li>
                </ul>
                <h3>Other academic works</h3>
                <ul class="nomargin">
                    <li>PhD thesis: <a href="/files/phd-thesis.pdf" title="PDF, 8.1 MB">Learning to use melodic similarity and contrast for narrative using a Digital Tabletop Musical Interface</a></li>
                    <li>Master thesis: <a href="/files/master_thesis.pdf">A practical approach to Music Theory on the Reactable</a></li>
                </ul>
            </section>
            <section class="full col-start-1 sm:col-span-2">
                <p class="calltoaction">Need something written? <a href="/contact">Get in touch!</a></p>
            </section>
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