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@@ -35,13 +35,16 @@
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import { WebGLRenderer } from 'three/src/renderers/WebGLRenderer';
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import anime from 'animejs';
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import { randInt } from 'three/src/math/MathUtils';
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+ import { LinearToneMapping } from 'three/src/constants';
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const scene = new Scene()
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const camera = new PerspectiveCamera(80, 1, 0.1, 1000)
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const renderer = new WebGLRenderer({ antialias: true, alpha: true })
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renderer.setPixelRatio(window.devicePixelRatio);
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- const directionalLight = new DirectionalLight(0x808080)
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- const ambientLight = new AmbientLight(0x808080*1.75)
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+ renderer.toneMapping = LinearToneMapping
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+ renderer.toneMappingExposure = 2.5
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+ const directionalLight = new DirectionalLight(0xffffff)
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+ const ambientLight = new AmbientLight(0xffffff)
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const geometry = new BoxGeometry(1, 1, 1)
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const blueMaterial = new MeshStandardMaterial({ color: 'dodgerblue' })
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const greenMaterial = new MeshStandardMaterial({ color: 'greenyellow' })
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