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Publish SoundRise poster

Andrea Franceschini 4 months ago
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686f85336e
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pages/cv.vue

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                     <section id="ref-papers">
                         <h3>Refereed papers</h3>
                         <ul class="nomargin">
-                            <li class="opacity-50">(accepted for publication) G. Zuccolo, S. Canazza, A. Franceschini (2024), A New Sunrise for Speech Therapy: SoundRise Application, in <em>Proceedings of the CHIME Annual One-day Music and HCI Conference 2024</em>, Milton Keynes, UK, 2024.</li>
-                            <li class="opacity-50">(accepted for publication) L. Cesaro, A. Franceschini, S. Badaloni, E. Menegatti, A. Rodà (2024), Gender biases in robots for education, in <em>3rd Workshop on Bias, Ethical AI, Explainability and the role of Logic and Logic Programming, BEWARE-24, co-located with AIxIA 2024</em>, Bozen, Italy, 2024.</li>
+                            <li>G. Zuccolo, S. Canazza, A. Franceschini (2024), <a href="https://www.chime.ac.uk/s/2-Giada-Zuccolo-et-al.pdf">A New Sunrise for Speech Therapy: SoundRise Application</a>, in <em>Proceedings of the CHIME Annual One-day Music and HCI Conference 2024</em>, Milton Keynes, UK, 2024.</li>
+                            <li>L. Cesaro, A. Franceschini, S. Badaloni, E. Menegatti, A. Rodà (2024), <a href="/files/beware2024.pdf">Gender biases in robots for education</a>, in <em>3rd Workshop on Bias, Ethical AI, Explainability and the role of Logic and Logic Programming, BEWARE-24, co-located with AIxIA 2024</em>, Bozen, Italy, 2024.</li>
                             <li>A. Russo, N. Fayyaz, A. Franceschini (2024), <a href="https://diglib.eg.org/items/54aa21ce-4a64-4fe0-97a2-a9df348e8cd5">The use of Virtual Reality in preserving and reactivating immersive audio art installations: the case of <em>Dissonanze Circolari</em> by Roberto Taroni</a>, in <em>Proceedings of Smart Tools and Apps in Graphics 2024 (STAG 2024)</em>, Verona, Italy.</li>
                             <li>A. Franceschini, A. Rodà (2024), <a href="https://ieeexplore.ieee.org/abstract/document/10645575">Learn to Play: lessons learned developing video games for entertainment and education</a>. In <em>2024 IEEE Conference on Games (CoG)</em>, Milan, Italy.</li>
                             <li>A. Russo, A. Franceschini, A. Rodà, S. Canazza (2024), <a href="/files/smc2024.pdf" title="PDF, 299 KB">Revitalizing Multimedia Art: Restoration and Re-Activation of an Audiovisual Installation in Virtual Reality</a>. In <em>Proceedings of the Sound and Music Computing Conference 2024 (SMC2024)</em>, Porto, Portugal.</li>

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pages/writing.vue

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                 </ul>
                 <h3>Refereed publications</h3>
                 <ul class="nomargin">
-                    <li class="opacity-50">(accepted for publication) G. Zuccolo, S. Canazza, A. Franceschini (2024), A New Sunrise for Speech Therapy: SoundRise Application, in <em>Proceedings of the CHIME Annual One-day Music and HCI Conference 2024</em>, Milton Keynes, UK, 2024.</li>
-                    <li class="opacity-50">(accepted for publication) L. Cesaro, A. Franceschini, S. Badaloni, E. Menegatti, A. Rodà (2024), Gender biases in robots for education, in <em>3rd Workshop on Bias, Ethical AI, Explainability and the role of Logic and Logic Programming, BEWARE-24, co-located with AIxIA 2024</em>, Bozen, Italy, 2024.</li>
+                    <li>G. Zuccolo, S. Canazza, A. Franceschini (2024), <a href="https://www.chime.ac.uk/s/2-Giada-Zuccolo-et-al.pdf">A New Sunrise for Speech Therapy: SoundRise Application</a>, in <em>Proceedings of the CHIME Annual One-day Music and HCI Conference 2024</em>, Milton Keynes, UK, 2024.</li>
+                    <li>L. Cesaro, A. Franceschini, S. Badaloni, E. Menegatti, A. Rodà (2024), <a href="/files/beware2024.pdf">Gender biases in robots for education</a>, in <em>3rd Workshop on Bias, Ethical AI, Explainability and the role of Logic and Logic Programming, BEWARE-24, co-located with AIxIA 2024</em>, Bozen, Italy, 2024.</li>
                     <li>A. Russo, N. Fayyaz, A. Franceschini (2024), <a href="https://diglib.eg.org/items/54aa21ce-4a64-4fe0-97a2-a9df348e8cd5">The use of Virtual Reality in preserving and reactivating immersive audio art installations: the case of <em>Dissonanze Circolari</em> by Roberto Taroni</a>, in <em>Proceedings of Smart Tools and Apps in Graphics 2024 (STAG 2024)</em>, Verona, Italy.</li>
                     <li>A. Franceschini, A. Rodà (2024), <a href="https://ieeexplore.ieee.org/abstract/document/10645575">Learn to Play: lessons learned developing video games for entertainment and education</a>. In <em>2024 IEEE Conference on Games (CoG)</em>, Milan, Italy.</li>
                     <li>A. Russo, A. Franceschini, A. Rodà, S. Canazza (2024), <a href="/files/smc2024.pdf" title="PDF, 299 KB">Revitalizing Multimedia Art: Restoration and Re-Activation of an Audiovisual Installation in Virtual Reality</a>. In <em>Proceedings of the Sound and Music Computing Conference 2024 (SMC2024)</em>, Porto, Portugal.</li>