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@@ -231,12 +231,12 @@
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<section id="ref-papers">
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<h3>Refereed papers</h3>
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<ul class="nomargin">
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- <li><span class="opacity-60">(Accepted for publication) A. Russo, A. Fiordelmondo, A. Franceschini, S. Canazza (2024), Restoration and reactivation approaches in computer music and time-based media art. In <em>Multimedia Tools and Applications (2024)</em>.</span></li>
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+ <li>A. Russo, A. Fiordelmondo, A. Franceschini, S. Canazza (2024), <a href="https://rdcu.be/d7wMs">Restoration and reactivation approaches in computer music and time-based media art</a>. In <em>Multimedia Tools and Applications (2024)</em>.</li>
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<li>G. Zuccolo, S. Canazza, A. Franceschini (2024), <a href="https://www.chime.ac.uk/s/2-Giada-Zuccolo-et-al.pdf">A New Sunrise for Speech Therapy: SoundRise Application</a>, in <em>Proceedings of the CHIME Annual One-day Music and HCI Conference 2024</em>, Milton Keynes, UK, 2024.</li>
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<li>L. Cesaro, A. Franceschini, S. Badaloni, E. Menegatti, A. Rodà (2024), <a href="/files/beware2024.pdf">Gender biases in robots for education</a>, in <em>3rd Workshop on Bias, Ethical AI, Explainability and the role of Logic and Logic Programming, BEWARE-24, co-located with AIxIA 2024</em>, Bozen, Italy, 2024.</li>
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<li>A. Russo, N. Fayyaz, A. Franceschini (2024), <a href="https://diglib.eg.org/items/54aa21ce-4a64-4fe0-97a2-a9df348e8cd5">The use of Virtual Reality in preserving and reactivating immersive audio art installations: the case of <em>Dissonanze Circolari</em> by Roberto Taroni</a>, in <em>Proceedings of Smart Tools and Apps in Graphics 2024 (STAG 2024)</em>, Verona, Italy.</li>
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<li>A. Franceschini, A. Rodà (2024), <a href="https://ieeexplore.ieee.org/abstract/document/10645575">Learn to Play: lessons learned developing video games for entertainment and education</a>. In <em>2024 IEEE Conference on Games (CoG)</em>, Milan, Italy.</li>
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- <li>A. Russo, A. Franceschini, A. Rodà, S. Canazza (2024), <a href="/files/smc2024.pdf" title="PDF, 299 KB">Revitalizing Multimedia Art: Restoration and Re-Activation of an Audiovisual Installation in Virtual Reality</a>. In <em>Proceedings of the Sound and Music Computing Conference 2024 (SMC2024)</em>, Porto, Portugal.</li>
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+ <li>A. Russo, A. Franceschini, A. Rodà, S. Canazza (2024), <a href="https://doi.org/10.5281/zenodo.14362048">Revitalizing Multimedia Art: Restoration and Re-Activation of an Audiovisual Installation in Virtual Reality</a>. In <em>Proceedings of the Sound and Music Computing Conference 2024 (SMC2024)</em>, Porto, Portugal.</li>
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<li>A. Russo, A. Franceschini, A. Rodà, S. Canazza (2024), <a href="/files/avich2024.pdf" title="PDF, 2.6 MB">Virtual recreation of an interactive multimedia art installation from 1977</a>. In <em>Proceedings of the Workshop on Advanced Visual Interfaces and Interactions in Cultural Heritage (AVICH 2024), June 4th, 2024, co-located with the 17th ACM Conference on Advanced Visual Interfaces, Arenzano (Genoa), Italy</em>.</li>
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<li>A. Franceschini, A. Rodà (2023), <a href="https://doi.org/10.1145/3582515.3609525">Play to Learn: from serious games to just games</a>. In <em>ACM International Conference on Information Technology for Social Good (GoodIT '23), 6-8 September 2023, Lisbon, Portugal</em>. ACM, New York, NY, USA. (<a href="https://www.scopus.com/record/display.uri?eid=2-s2.0-85174252577&origin=resultslist">Scopus</a>)</li>
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<li>A. Franceschini, R. Laney (2022 [2021]), <a href="/files/jmte-14-2-3.pdf" title="PDF, 1.9 MB">Sketching Music together: mixed groups exploring melodic similarity and contrast using a Digital Tabletop</a>. In <em>Journal of Music, Technology & Education, Volume 14, Number 2-3</em>. (<a href="https://www.scopus.com/record/display.uri?eid=2-s2.0-85152251186&origin=resultslist&sort=plf-f">Scopus</a>)</li>
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@@ -253,7 +253,9 @@
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<section id="posters">
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<h3>Posters</h3>
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<ul class="nomargin">
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- <li>A. Russo, A. Franceschini, A. Rodà, S. Canazza (2024), <a href="#" title="">Revitalizing Multimedia Art: Restoration and Re-Activation of an Audiovisual Installation in Virtual Reality</a>. In <em>Proceedings of the Sound and Music Computing Conference 2024 (SMC2024)</em>, Porto, Portugal.</li>
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+ <li>G. Zuccolo, S. Canazza, A. Franceschini (2024), <a href="https://www.chime.ac.uk/s/2-Giada-Zuccolo-et-al.pdf">A New Sunrise for Speech Therapy: SoundRise Application</a>, in <em>Proceedings of the CHIME Annual One-day Music and HCI Conference 2024</em>, Milton Keynes, UK, 2024.</li>
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+ <li>A. Russo, N. Fayyaz, A. Franceschini (2024), <a href="https://diglib.eg.org/items/54aa21ce-4a64-4fe0-97a2-a9df348e8cd5">The use of Virtual Reality in preserving and reactivating immersive audio art installations: the case of <em>Dissonanze Circolari</em> by Roberto Taroni</a>, in <em>Proceedings of Smart Tools and Apps in Graphics 2024 (STAG 2024)</em>, Verona, Italy.</li>
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+ <li>A. Russo, A. Franceschini, A. Rodà, S. Canazza (2024), <a href="#" title="https://doi.org/10.5281/zenodo.14362048">Revitalizing Multimedia Art: Restoration and Re-Activation of an Audiovisual Installation in Virtual Reality</a>. In <em>Proceedings of the Sound and Music Computing Conference 2024 (SMC2024)</em>, Porto, Portugal.</li>
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<li>A. Franceschini, J. P. Sharkey, A. R. Beresford (2020) <a href="/files/ccers20-inequality-poster-combo.pdf" title="PDF, 1.5 MB">Effective use of mathematical equations in an online learning environment</a>. In <em>Proceedings of the Cambridge Computing Education Research Symposium 2020</em>, Cambridge, UK.</li>
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<li>A. Franceschini, R. Laney, C. Dobbyn (2014) <a href="/files/icmcsmc2014-poster.pdf" title="PDF, 854 KB">Sketching Music</a>. <em>ICMC-SMC</em>, Athens, Greece.</li>
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<li>A. Franceschini, R. Laney, C. Dobbyn (2013) <a href="/files/dmrn8-poster-combo.pdf" title="PDF, 15 MB">A study of contour in music using digital tabletop musical instruments</a>. <em>DMRN+8</em>, London, UK.</li>
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