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@@ -32,6 +32,12 @@
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<li><strong>🌐 <a href="https://edugames.andreafranceschini.org">EduGames project</a></strong>: project website, research journal, and repository of all the material created during the project.</li>
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<li><strong>👾 <a href="https://edugames.andreafranceschini.org/cash-or-card">Cash or Card?</a></strong>: and educational puzzle-simulation video games on the costs and opportunities of cash vs electronic payments in everyday life.</li>
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</ul>
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+ <section class="indent ml-1 border-l-4 pl-5">
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+ <p>October 2023 — September 2024</p>
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+ <p><strong>Cultore della Materia</strong> (Subject Expert)</p>
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+ <p><strong>Università di Padova</strong>, Italy</p>
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+ <p>Course: Sound Design and Music Technology</p>
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+ </section>
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</section>
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<section>
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<p>July 2021 — September 2021</p>
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@@ -199,8 +205,8 @@
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<section id="ref-papers">
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<h3>Refereed papers</h3>
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<ul class="nomargin">
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- <!-- <li>A. Russo, A. Franceschini, A. Rodà, S. Canazza (2024), <a href="#" title="">Revitalizing Multimedia Art: Restoration and Re-Activation of an Audiovisual Installation in Virtual Reality</a>. In <em>Proceedings of the Sound and Music Computing Conference 2024 (SMC2024)</em>, Porto, Portugal.</li> -->
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- <!-- <li>A. Russo, A. Franceschini, A. Rodà, S. Canazza (2024), <a href="#">Virtual recreation of an interactive multimedia art installation from 1977</a>. In <em>Proceedings of the 9<sup>th</sup> Workshop on Advanced Visual Interfaces and Interactions in Cultural Heritage (AVICH 2024), June 2024, Arenzano, Italy</em>.</li> -->
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+ <li>(Accepted for publication) <span class="opacity-60">A. Russo, A. Franceschini, A. Rodà, S. Canazza (2024), <a href="#" title="">Revitalizing Multimedia Art: Restoration and Re-Activation of an Audiovisual Installation in Virtual Reality</a>. In <em>Proceedings of the Sound and Music Computing Conference 2024 (SMC2024)</em>, Porto, Portugal.</span></li>
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+ <li>(Accepted for publication) <span class="opacity-60">A. Russo, A. Franceschini, A. Rodà, S. Canazza (2024), <a href="/files/avich2024.pdf">Virtual recreation of an interactive multimedia art installation from 1977</a>. In <em>Proceedings of the 9<sup>th</sup> Workshop on Advanced Visual Interfaces and Interactions in Cultural Heritage (AVICH 2024), June 2024, Arenzano, Italy</em>.</span></li>
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<li>A. Franceschini, A. Rodà (2023), <a href="https://doi.org/10.1145/3582515.3609525">Play to Learn: from serious games to just games</a>. In <em>ACM International Conference on Information Technology for Social Good (GoodIT '23), 6-8 September 2023, Lisbon, Portugal</em>. ACM, New York, NY, USA. (<a href="https://www.scopus.com/record/display.uri?eid=2-s2.0-85174252577&origin=resultslist">Scopus</a>)</li>
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<li>A. Franceschini, R. Laney (2022 [2021]), <a href="/files/jmte-14-2-3.pdf" title="PDF, 1.9 MB">Sketching Music together: mixed groups exploring melodic similarity and contrast using a Digital Tabletop</a>. In <em>Journal of Music, Technology & Education, Volume 14, Number 2-3</em>. (<a href="https://www.scopus.com/record/display.uri?eid=2-s2.0-85152251186&origin=resultslist&sort=plf-f">Scopus</a>)</li>
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<li>T. Battistin, N. Dalla Pozza, S. Trentin, G. Volpin, A. Franceschini, A. Rodà (2022), <a href="https://doi.org/10.1007/s11042-022-13665-7">Co-designed mini-games for children with visual impairment: a pilot study on their usability</a>. In <em>Multimedia Tools and Applications (2022)</em>. (<a href="https://www.scopus.com/record/display.uri?eid=2-s2.0-85137768750&origin=resultslist&sort=plf-f">Scopus</a>)</li>
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