3 Angajamente 62f99780ff ... d93792d536

Autor SHA1 Permisiunea de a trimite mesaje. Dacă este dezactivată, utilizatorul nu va putea trimite nici un fel de mesaj Data
  Andrea Franceschini d93792d536 Add proceedings style AVI-CH paper 2 săptămâni în urmă
  Andrea Franceschini d8060ba3be Unmask SMC poster 1 lună în urmă
  Andrea Franceschini 5104986626 Publish CoG 2024 paper 1 lună în urmă
3 a modificat fișierele cu 5 adăugiri și 5 ștergeri
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      pages/cv.vue
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      pages/writing.vue
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      public/files/avich2024.pdf

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pages/cv.vue

@@ -211,8 +211,8 @@
                     <section id="ref-papers">
                         <h3>Refereed papers</h3>
                         <ul class="nomargin">
-                            <!-- <li>(Accepted for publication) <span class="opacity-60">A. Franceschini, A. Rodà (2024), <a href="/files/cog2024.pdf" title="PDF, 579 KB">Learn to Play: lessons learned developing video games for entertainment and education</a>. In <em>2024 IEEE Conference on Games (CoG)</em>, Milan, Italy.</span></li> -->
-                            <li>(Accepted for publication) <span class="opacity-60">A. Franceschini, A. Rodà (2024), <a href="#" title="">Learn to Play: lessons learned developing video games for entertainment and education</a>. In <em>2024 IEEE Conference on Games (CoG)</em>, Milan, Italy.</span></li>
+                            <li>A. Franceschini, A. Rodà (2024), <a href="/files/cog2024.pdf" title="PDF, 579 KB">Learn to Play: lessons learned developing video games for entertainment and education</a>. In <em>2024 IEEE Conference on Games (CoG)</em>, Milan, Italy.</li>
+                            <!-- <li>A. Franceschini, A. Rodà (2024), <a href="#" title="">Learn to Play: lessons learned developing video games for entertainment and education</a>. In <em>2024 IEEE Conference on Games (CoG)</em>, Milan, Italy.</li> -->
                             <li>A. Russo, A. Franceschini, A. Rodà, S. Canazza (2024), <a href="/files/smc2024.pdf" title="PDF, 299 KB">Revitalizing Multimedia Art: Restoration and Re-Activation of an Audiovisual Installation in Virtual Reality</a>. In <em>Proceedings of the Sound and Music Computing Conference 2024 (SMC2024)</em>, Porto, Portugal.</li>
                             <li>A. Russo, A. Franceschini, A. Rodà, S. Canazza (2024), <a href="/files/avich2024.pdf" title="PDF, 2.6 MB">Virtual recreation of an interactive multimedia art installation from 1977</a>. In <em>Proceedings of the 2024 International Conference on Advanced Visual Interfaces (AVI'24), June 2024, Arenzano, Italy</em>.</li>
                             <li>A. Franceschini, A. Rodà (2023), <a href="https://doi.org/10.1145/3582515.3609525">Play to Learn: from serious games to just games</a>. In <em>ACM International Conference on Information Technology for Social Good (GoodIT '23), 6-8 September 2023, Lisbon, Portugal</em>. ACM, New York, NY, USA. (<a href="https://www.scopus.com/record/display.uri?eid=2-s2.0-85174252577&origin=resultslist">Scopus</a>)</li>
@@ -230,7 +230,7 @@
                     <section id="posters">
                         <h3>Posters</h3>
                         <ul class="nomargin">
-                            <li>(Accepted for publication) <span class="opacity-60">A. Russo, A. Franceschini, A. Rodà, S. Canazza (2024), <a href="#" title="">Revitalizing Multimedia Art: Restoration and Re-Activation of an Audiovisual Installation in Virtual Reality</a>. In <em>Proceedings of the Sound and Music Computing Conference 2024 (SMC2024)</em>, Porto, Portugal.</span></li>
+                            <li>A. Russo, A. Franceschini, A. Rodà, S. Canazza (2024), <a href="#" title="">Revitalizing Multimedia Art: Restoration and Re-Activation of an Audiovisual Installation in Virtual Reality</a>. In <em>Proceedings of the Sound and Music Computing Conference 2024 (SMC2024)</em>, Porto, Portugal.</li>
                             <li>A. Franceschini, J. P. Sharkey, A. R. Beresford (2020) <a href="/files/ccers20-inequality-poster-combo.pdf" title="PDF, 1.5 MB">Effective use of mathematical equations in an online learning environment</a>. In <em>Proceedings of the Cambridge Computing Education Research Symposium 2020</em>, Cambridge, UK.</li>
                             <li>A. Franceschini, R. Laney, C. Dobbyn (2014) <a href="/files/icmcsmc2014-poster.pdf" title="PDF, 854 KB">Sketching Music</a>. <em>ICMC-SMC</em>, Athens, Greece.</li>
                             <li>A. Franceschini, R. Laney, C. Dobbyn (2013) <a href="/files/dmrn8-poster-combo.pdf" title="PDF, 15 MB">A study of contour in music using digital tabletop musical instruments</a>. <em>DMRN+8</em>, London, UK.</li>

+ 2 - 2
pages/writing.vue

@@ -25,8 +25,8 @@
                 </ul>
                 <h3>Refereed publications</h3>
                 <ul class="nomargin">
-                    <!-- <li>(Accepted for publication) <span class="opacity-60">A. Franceschini, A. Rodà (2024), <a href="/files/cog2024.pdf" title="PDF, 579 KB">Learn to Play: lessons learned developing video games for entertainment and education</a>. In <em>2024 IEEE Conference on Games (CoG)</em>, Milan, Italy.</span></li> -->
-                    <li>(Accepted for publication) <span class="opacity-60">A. Franceschini, A. Rodà (2024), <a href="#" title="">Learn to Play: lessons learned developing video games for entertainment and education</a>. In <em>2024 IEEE Conference on Games (CoG)</em>, Milan, Italy.</span></li>
+                    <li>A. Franceschini, A. Rodà (2024), <a href="/files/cog2024.pdf" title="PDF, 579 KB">Learn to Play: lessons learned developing video games for entertainment and education</a>. In <em>2024 IEEE Conference on Games (CoG)</em>, Milan, Italy.</li>
+                    <!-- <li>A. Franceschini, A. Rodà (2024), <a href="#" title="">Learn to Play: lessons learned developing video games for entertainment and education</a>. In <em>2024 IEEE Conference on Games (CoG)</em>, Milan, Italy.</li> -->
                     <li>A. Russo, A. Franceschini, A. Rodà, S. Canazza (2024), <a href="/files/smc2024.pdf" title="PDF, 299 KB">Revitalizing Multimedia Art: Restoration and Re-Activation of an Audiovisual Installation in Virtual Reality</a>. In <em>Proceedings of the Sound and Music Computing Conference 2024 (SMC2024)</em>, Porto, Portugal.</li>
                     <li>A. Russo, A. Franceschini, A. Rodà, S. Canazza (2024), <a href="/files/avich2024.pdf" title="PDF, 2.6 MB">Virtual recreation of an interactive multimedia art installation from 1977</a>. In <em>Proceedings of the 2024 International Conference on Advanced Visual Interfaces (AVI'24), June 2024, Arenzano, Italy</em>.</li>
                     <li>A. Franceschini, A. Rodà (2023), <a href="https://doi.org/10.1145/3582515.3609525">Play to Learn: from serious games to just games</a>. In <em>ACM International Conference on Information Technology for Social Good (GoodIT '23), 6-8 September 2023, Lisbon, Portugal</em>. ACM, New York, NY, USA. (<a href="https://www.scopus.com/record/display.uri?eid=2-s2.0-85174252577&origin=resultslist">Scopus</a>)</li>

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public/files/avich2024.pdf