Did you know that researchers spend about half of their professional lives doing academic and technical writing? For example, research students spend at least a third of their studies writing their theses, without counting papers, and bids for grants.
Technical writing includes a lot of different types of texts, such as scientific papers, technical reports, manuals, tutorials, and so on.
Things I have done
I have some experience in writing technical reports and tutorials, and my refereed publications are evidence that I can write at an academic level. Here are some examples.
Tutorials
- Series of “Learn to code” posts on my personal blog (in Italian)
- Series on Drupal for the Italian magazine Linux&C, in issues 73, 74, 75
- Series on Inkscape for the Italian magazine Linux&C, in issues 64, 67
Other (more or less) technical writing
- The #VIZcoin revolution (hackernoon.com)
- Kotlin is cheating on me… (hackernoon.com)
- Android is hard (hackernoon.com)
- How I messed up my artsy app’s launch (hackernoon.com)
- How I made an artsy app based on science (medium.com)
Refereed publications
- A. Franceschini, A. Rodà (2023), Play to Learn: from serious games to just games. In ACM International Conference on Information Technology for Social Good (GoodIT '23), 6-8 September 2023, Lisbon, Portugal. ACM, New York, NY, USA.
- A. Franceschini, R. Laney (2022 [2021]), Sketching Music together: mixed groups exploring melodic similarity and contrast using a Digital Tabletop. In Journal of Music, Technology & Education, Volume 14, Number 2-3. (Scopus)
- T. Battistin, N. Dalla Pozza, S. Trentin, G. Volpin, A. Franceschini, A. Rodà (2022), Co-designed mini-games for children with visual impairment: a pilot study on their usability. In Multimedia Tools and Applications (2022). (Scopus)
- J. Waite, A. Franceschini, S. Sentance, M. Patterson, J. Sharkey (2021), An online platform for teaching Upper Secondary school Computer Science. In Proceedings of the United Kingdom and Ireland Computing Education Research (UKICER 2021) Conference. (Scopus)
- A. Franceschini, R. Laney, C. Dobbyn (2020) Sketching Music: Exploring melodic similarity and contrast using a Digital Tabletop. In Journal of Music, Technology & Education, Volume 13, Number 1. (Scopus)
- A. Franceschini, J. P. Sharkey, A. R. Beresford (2020) Effective use of mathematical equations in an online learning environment. In Proceedings of the Cambridge Computing Education Research Symposium 2020, Cambridge, UK.
- A. Franceschini, J. P. Sharkey, A. R. Beresford (2019) Inequality: multi-modal equation entry on the web. In Proceedings of Learning @ Scale 2019, Chicago, IL, USA. (Scopus)
- A. Franceschini, R. Laney, C. Dobbyn (2016) Sketching music: making music through exploring art. In Proceedings of Sempre: Music, Education, Technology (MET2016), London, UK.
- A. Franceschini, R. Laney, C. Dobbyn (2014) Learning Musical Contour on a Tabletop. In Proceedings of the 40th International Computer Music Conference and 11th Sound and Music Computing Conference (ICMC-SMC), Athens, Greece. (Scopus)
- A. Franceschini (2010) Towards a practical approach to music theory on the Reactable. In Proceedings of the 7th Sound and Music Computing Conference (SMC), Barcelona, Spain. (Scopus)
Other academic works
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