Did you know that researchers spend about half of their professional lives doing academic and technical writing? For example, research students spend at least a third of their studies writing their theses, without counting papers, and bids for grants.
Technical writing includes a lot of different types of texts, such as scientific papers, technical reports, manuals, tutorials, and so on.
Things I have done
I have some experience in writing technical reports and tutorials, and my refereed publications are evidence that I can write at an academic level. Here are some examples.
Tutorials
- Series of “Learn to code” posts on my personal blog (in Italian)
- Series on Drupal for the Italian magazine Linux&C, in issues 73, 74, 75
- Series on Inkscape for the Italian magazine Linux&C, in issues 64, 67
Other (more or less) technical writing
- The #VIZcoin revolution (hackernoon.com)
- Kotlin is cheating on me… (hackernoon.com)
- Android is hard (hackernoon.com)
- How I messed up my artsy app’s launch (hackernoon.com)
- How I made an artsy app based on science (medium.com)
Refereed publications
- (accepted for publication) G. Zuccolo, S. Canazza, A. Franceschini (2024), A New Sunrise for Speech Therapy: SoundRise Application, in Proceedings of the CHIME Annual One-day Music and HCI Conference 2024, Milton Keynes, UK, 2024.
- (accepted for publication) L. Cesaro, A. Franceschini, S. Badaloni, E. Menegatti, A. Rodà (2024), Gender biases in robots for education, in 3rd Workshop on Bias, Ethical AI, Explainability and the role of Logic and Logic Programming, BEWARE-24, co-located with AIxIA 2024, Bozen, Italy, 2024.
- (accepted for publication) A. Russo, N. Fayyaz, A. Franceschini (2024), The use of Virtual Reality in preserving and reactivating immersive audio art installations: the case of Dissonanze Circolari by Roberto Taroni, in Proceedings of Smart Tools and Apps in Graphics 2024 (STAG 2024), Verona, Italy.
- A. Franceschini, A. Rodà (2024), Learn to Play: lessons learned developing video games for entertainment and education. In 2024 IEEE Conference on Games (CoG), Milan, Italy.
- A. Russo, A. Franceschini, A. Rodà, S. Canazza (2024), Revitalizing Multimedia Art: Restoration and Re-Activation of an Audiovisual Installation in Virtual Reality. In Proceedings of the Sound and Music Computing Conference 2024 (SMC2024), Porto, Portugal.
- A. Russo, A. Franceschini, A. Rodà, S. Canazza (2024), Virtual recreation of an interactive multimedia art installation from 1977. In Proceedings of the Workshop on Advanced Visual Interfaces and Interactions in Cultural Heritage (AVICH 2024), June 4th, 2024, co-located with the 17th ACM Conference on Advanced Visual Interfaces, Arenzano (Genoa), Italy.
- A. Franceschini, A. Rodà (2023), Play to Learn: from serious games to just games. In ACM International Conference on Information Technology for Social Good (GoodIT '23), 6-8 September 2023, Lisbon, Portugal. ACM, New York, NY, USA. (Scopus)
- A. Franceschini, R. Laney (2022 [2021]), Sketching Music together: mixed groups exploring melodic similarity and contrast using a Digital Tabletop. In Journal of Music, Technology & Education, Volume 14, Number 2-3. (Scopus)
- T. Battistin, N. Dalla Pozza, S. Trentin, G. Volpin, A. Franceschini, A. Rodà (2022), Co-designed mini-games for children with visual impairment: a pilot study on their usability. In Multimedia Tools and Applications (2022). (Scopus)
- J. Waite, A. Franceschini, S. Sentance, M. Patterson, J. Sharkey (2021), An online platform for teaching Upper Secondary school Computer Science. In Proceedings of the United Kingdom and Ireland Computing Education Research (UKICER 2021) Conference. (Scopus)
- A. Franceschini, R. Laney, C. Dobbyn (2020) Sketching Music: Exploring melodic similarity and contrast using a Digital Tabletop. In Journal of Music, Technology & Education, Volume 13, Number 1. (Scopus)
- A. Franceschini, J. P. Sharkey, A. R. Beresford (2020) Effective use of mathematical equations in an online learning environment. In Proceedings of the Cambridge Computing Education Research Symposium 2020, Cambridge, UK.
- A. Franceschini, J. P. Sharkey, A. R. Beresford (2019) Inequality: multi-modal equation entry on the web. In Proceedings of Learning @ Scale 2019, Chicago, IL, USA. (Scopus)
- A. Franceschini, R. Laney, C. Dobbyn (2016) Sketching music: making music through exploring art. In Proceedings of Sempre: Music, Education, Technology (MET2016), London, UK.
- A. Franceschini, R. Laney, C. Dobbyn (2014) Learning Musical Contour on a Tabletop. In Proceedings of the 40th International Computer Music Conference and 11th Sound and Music Computing Conference (ICMC-SMC), Athens, Greece. (Scopus)
- A. Franceschini (2010) Towards a practical approach to music theory on the Reactable. In Proceedings of the 7th Sound and Music Computing Conference (SMC), Barcelona, Spain. (Scopus)
Other academic works
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