Quellcode durchsuchen

Add CHIME 2024 paper

Andrea Franceschini vor 2 Wochen
Ursprung
Commit
142160d24d
2 geänderte Dateien mit 4 neuen und 2 gelöschten Zeilen
  1. 2 1
      pages/cv.vue
  2. 2 1
      pages/writing.vue

+ 2 - 1
pages/cv.vue

@@ -223,7 +223,8 @@
                     <section id="ref-papers">
                         <h3>Refereed papers</h3>
                         <ul class="nomargin">
-                            <li class="opacity-50">(accepted for publication) L. Cesaro, A. Franceschini, S. Badaloni, E. Menegatti, A. Rodà (2024), Gender biases in robots for education, in <em>3rd Workshop on Bias, Ethical AI, Explainability and the role of Logic and Logic Programming, BEWARE-24, co-located with AIxIA 2024</em>, Bozen 25-28 November, Italy, 2024</li>
+                            <li class="opacity-50">(accepted for publication) G. Zuccolo, S. Canazza, A. Franceschini (2024), A New Sunrise for Speech Therapy: SoundRise Application, in <em>Proceedings of the CHIME Annual One-day Music and HCI Conference 2024</em>, Milton Keynes, UK, 2024.</li>
+                            <li class="opacity-50">(accepted for publication) L. Cesaro, A. Franceschini, S. Badaloni, E. Menegatti, A. Rodà (2024), Gender biases in robots for education, in <em>3rd Workshop on Bias, Ethical AI, Explainability and the role of Logic and Logic Programming, BEWARE-24, co-located with AIxIA 2024</em>, Bozen, Italy, 2024.</li>
                             <li class="opacity-50">(accepted for publication) A. Russo, N. Fayyaz, A. Franceschini (2024), The use of Virtual Reality in preserving and reactivating immersive audio art installations: the case of Dissonanze Circolari by Roberto Taroni, in <em>Proceedings of Smart Tools and Apps in Graphics 2024 (STAG 2024)</em>, Verona, Italy.</li>
                             <li>A. Franceschini, A. Rodà (2024), <a href="https://ieeexplore.ieee.org/abstract/document/10645575">Learn to Play: lessons learned developing video games for entertainment and education</a>. In <em>2024 IEEE Conference on Games (CoG)</em>, Milan, Italy.</li>
                             <li>A. Russo, A. Franceschini, A. Rodà, S. Canazza (2024), <a href="/files/smc2024.pdf" title="PDF, 299 KB">Revitalizing Multimedia Art: Restoration and Re-Activation of an Audiovisual Installation in Virtual Reality</a>. In <em>Proceedings of the Sound and Music Computing Conference 2024 (SMC2024)</em>, Porto, Portugal.</li>

+ 2 - 1
pages/writing.vue

@@ -25,7 +25,8 @@
                 </ul>
                 <h3>Refereed publications</h3>
                 <ul class="nomargin">
-                    <li class="opacity-50">(accepted for publication) L. Cesaro, A. Franceschini, S. Badaloni, E. Menegatti, A. Rodà (2024), Gender biases in robots for education, in <em>3rd Workshop on Bias, Ethical AI, Explainability and the role of Logic and Logic Programming, BEWARE-24, co-located with AIxIA 2024</em>, Bozen 25-28 November, Italy, 2024</li>
+                    <li class="opacity-50">(accepted for publication) G. Zuccolo, S. Canazza, A. Franceschini (2024), A New Sunrise for Speech Therapy: SoundRise Application, in <em>Proceedings of the CHIME Annual One-day Music and HCI Conference 2024</em>, Milton Keynes, UK, 2024.</li>
+                    <li class="opacity-50">(accepted for publication) L. Cesaro, A. Franceschini, S. Badaloni, E. Menegatti, A. Rodà (2024), Gender biases in robots for education, in <em>3rd Workshop on Bias, Ethical AI, Explainability and the role of Logic and Logic Programming, BEWARE-24, co-located with AIxIA 2024</em>, Bozen, Italy, 2024.</li>
                     <li class="opacity-50">(accepted for publication) A. Russo, N. Fayyaz, A. Franceschini (2024), The use of Virtual Reality in preserving and reactivating immersive audio art installations: the case of Dissonanze Circolari by Roberto Taroni, in <em>Proceedings of Smart Tools and Apps in Graphics 2024 (STAG 2024)</em>, Verona, Italy.</li>
                     <li>A. Franceschini, A. Rodà (2024), <a href="https://ieeexplore.ieee.org/abstract/document/10645575">Learn to Play: lessons learned developing video games for entertainment and education</a>. In <em>2024 IEEE Conference on Games (CoG)</em>, Milan, Italy.</li>
                     <li>A. Russo, A. Franceschini, A. Rodà, S. Canazza (2024), <a href="/files/smc2024.pdf" title="PDF, 299 KB">Revitalizing Multimedia Art: Restoration and Re-Activation of an Audiovisual Installation in Virtual Reality</a>. In <em>Proceedings of the Sound and Music Computing Conference 2024 (SMC2024)</em>, Porto, Portugal.</li>