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Unshadowed SMC 2024 paper

Andrea Franceschini 4 months ago
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62f99780ff
2 changed files with 2 additions and 2 deletions
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      pages/cv.vue
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pages/cv.vue

@@ -213,7 +213,7 @@
                         <ul class="nomargin">
                         <ul class="nomargin">
                             <!-- <li>(Accepted for publication) <span class="opacity-60">A. Franceschini, A. Rodà (2024), <a href="/files/cog2024.pdf" title="PDF, 579 KB">Learn to Play: lessons learned developing video games for entertainment and education</a>. In <em>2024 IEEE Conference on Games (CoG)</em>, Milan, Italy.</span></li> -->
                             <!-- <li>(Accepted for publication) <span class="opacity-60">A. Franceschini, A. Rodà (2024), <a href="/files/cog2024.pdf" title="PDF, 579 KB">Learn to Play: lessons learned developing video games for entertainment and education</a>. In <em>2024 IEEE Conference on Games (CoG)</em>, Milan, Italy.</span></li> -->
                             <li>(Accepted for publication) <span class="opacity-60">A. Franceschini, A. Rodà (2024), <a href="#" title="">Learn to Play: lessons learned developing video games for entertainment and education</a>. In <em>2024 IEEE Conference on Games (CoG)</em>, Milan, Italy.</span></li>
                             <li>(Accepted for publication) <span class="opacity-60">A. Franceschini, A. Rodà (2024), <a href="#" title="">Learn to Play: lessons learned developing video games for entertainment and education</a>. In <em>2024 IEEE Conference on Games (CoG)</em>, Milan, Italy.</span></li>
-                            <li>(Accepted for publication) <span class="opacity-60">A. Russo, A. Franceschini, A. Rodà, S. Canazza (2024), <a href="/files/smc2024.pdf" title="PDF, 299 KB">Revitalizing Multimedia Art: Restoration and Re-Activation of an Audiovisual Installation in Virtual Reality</a>. In <em>Proceedings of the Sound and Music Computing Conference 2024 (SMC2024)</em>, Porto, Portugal.</span></li>
+                            <li>A. Russo, A. Franceschini, A. Rodà, S. Canazza (2024), <a href="/files/smc2024.pdf" title="PDF, 299 KB">Revitalizing Multimedia Art: Restoration and Re-Activation of an Audiovisual Installation in Virtual Reality</a>. In <em>Proceedings of the Sound and Music Computing Conference 2024 (SMC2024)</em>, Porto, Portugal.</li>
                             <li>A. Russo, A. Franceschini, A. Rodà, S. Canazza (2024), <a href="/files/avich2024.pdf" title="PDF, 2.6 MB">Virtual recreation of an interactive multimedia art installation from 1977</a>. In <em>Proceedings of the 2024 International Conference on Advanced Visual Interfaces (AVI'24), June 2024, Arenzano, Italy</em>.</li>
                             <li>A. Russo, A. Franceschini, A. Rodà, S. Canazza (2024), <a href="/files/avich2024.pdf" title="PDF, 2.6 MB">Virtual recreation of an interactive multimedia art installation from 1977</a>. In <em>Proceedings of the 2024 International Conference on Advanced Visual Interfaces (AVI'24), June 2024, Arenzano, Italy</em>.</li>
                             <li>A. Franceschini, A. Rodà (2023), <a href="https://doi.org/10.1145/3582515.3609525">Play to Learn: from serious games to just games</a>. In <em>ACM International Conference on Information Technology for Social Good (GoodIT '23), 6-8 September 2023, Lisbon, Portugal</em>. ACM, New York, NY, USA. (<a href="https://www.scopus.com/record/display.uri?eid=2-s2.0-85174252577&origin=resultslist">Scopus</a>)</li>
                             <li>A. Franceschini, A. Rodà (2023), <a href="https://doi.org/10.1145/3582515.3609525">Play to Learn: from serious games to just games</a>. In <em>ACM International Conference on Information Technology for Social Good (GoodIT '23), 6-8 September 2023, Lisbon, Portugal</em>. ACM, New York, NY, USA. (<a href="https://www.scopus.com/record/display.uri?eid=2-s2.0-85174252577&origin=resultslist">Scopus</a>)</li>
                             <li>A. Franceschini, R. Laney (2022 [2021]), <a href="/files/jmte-14-2-3.pdf" title="PDF, 1.9 MB">Sketching Music together: mixed groups exploring melodic similarity and contrast using a Digital Tabletop</a>. In <em>Journal of Music, Technology &amp; Education, Volume 14, Number 2-3</em>. (<a href="https://www.scopus.com/record/display.uri?eid=2-s2.0-85152251186&origin=resultslist&sort=plf-f">Scopus</a>)</li>
                             <li>A. Franceschini, R. Laney (2022 [2021]), <a href="/files/jmte-14-2-3.pdf" title="PDF, 1.9 MB">Sketching Music together: mixed groups exploring melodic similarity and contrast using a Digital Tabletop</a>. In <em>Journal of Music, Technology &amp; Education, Volume 14, Number 2-3</em>. (<a href="https://www.scopus.com/record/display.uri?eid=2-s2.0-85152251186&origin=resultslist&sort=plf-f">Scopus</a>)</li>

+ 1 - 1
pages/writing.vue

@@ -27,7 +27,7 @@
                 <ul class="nomargin">
                 <ul class="nomargin">
                     <!-- <li>(Accepted for publication) <span class="opacity-60">A. Franceschini, A. Rodà (2024), <a href="/files/cog2024.pdf" title="PDF, 579 KB">Learn to Play: lessons learned developing video games for entertainment and education</a>. In <em>2024 IEEE Conference on Games (CoG)</em>, Milan, Italy.</span></li> -->
                     <!-- <li>(Accepted for publication) <span class="opacity-60">A. Franceschini, A. Rodà (2024), <a href="/files/cog2024.pdf" title="PDF, 579 KB">Learn to Play: lessons learned developing video games for entertainment and education</a>. In <em>2024 IEEE Conference on Games (CoG)</em>, Milan, Italy.</span></li> -->
                     <li>(Accepted for publication) <span class="opacity-60">A. Franceschini, A. Rodà (2024), <a href="#" title="">Learn to Play: lessons learned developing video games for entertainment and education</a>. In <em>2024 IEEE Conference on Games (CoG)</em>, Milan, Italy.</span></li>
                     <li>(Accepted for publication) <span class="opacity-60">A. Franceschini, A. Rodà (2024), <a href="#" title="">Learn to Play: lessons learned developing video games for entertainment and education</a>. In <em>2024 IEEE Conference on Games (CoG)</em>, Milan, Italy.</span></li>
-                    <li>(Accepted for publication) <span class="opacity-60">A. Russo, A. Franceschini, A. Rodà, S. Canazza (2024), <a href="/files/smc2024.pdf" title="PDF, 299 KB">Revitalizing Multimedia Art: Restoration and Re-Activation of an Audiovisual Installation in Virtual Reality</a>. In <em>Proceedings of the Sound and Music Computing Conference 2024 (SMC2024)</em>, Porto, Portugal.</span></li>
+                    <li>A. Russo, A. Franceschini, A. Rodà, S. Canazza (2024), <a href="/files/smc2024.pdf" title="PDF, 299 KB">Revitalizing Multimedia Art: Restoration and Re-Activation of an Audiovisual Installation in Virtual Reality</a>. In <em>Proceedings of the Sound and Music Computing Conference 2024 (SMC2024)</em>, Porto, Portugal.</li>
                     <li>A. Russo, A. Franceschini, A. Rodà, S. Canazza (2024), <a href="/files/avich2024.pdf" title="PDF, 2.6 MB">Virtual recreation of an interactive multimedia art installation from 1977</a>. In <em>Proceedings of the 2024 International Conference on Advanced Visual Interfaces (AVI'24), June 2024, Arenzano, Italy</em>.</li>
                     <li>A. Russo, A. Franceschini, A. Rodà, S. Canazza (2024), <a href="/files/avich2024.pdf" title="PDF, 2.6 MB">Virtual recreation of an interactive multimedia art installation from 1977</a>. In <em>Proceedings of the 2024 International Conference on Advanced Visual Interfaces (AVI'24), June 2024, Arenzano, Italy</em>.</li>
                     <li>A. Franceschini, A. Rodà (2023), <a href="https://doi.org/10.1145/3582515.3609525">Play to Learn: from serious games to just games</a>. In <em>ACM International Conference on Information Technology for Social Good (GoodIT '23), 6-8 September 2023, Lisbon, Portugal</em>. ACM, New York, NY, USA. (<a href="https://www.scopus.com/record/display.uri?eid=2-s2.0-85174252577&origin=resultslist">Scopus</a>)</li>
                     <li>A. Franceschini, A. Rodà (2023), <a href="https://doi.org/10.1145/3582515.3609525">Play to Learn: from serious games to just games</a>. In <em>ACM International Conference on Information Technology for Social Good (GoodIT '23), 6-8 September 2023, Lisbon, Portugal</em>. ACM, New York, NY, USA. (<a href="https://www.scopus.com/record/display.uri?eid=2-s2.0-85174252577&origin=resultslist">Scopus</a>)</li>
                     <li>A. Franceschini, R. Laney (2022 [2021]), <a href="/files/jmte-14-2-3.pdf" title="PDF, 1.9 MB">Sketching Music together: mixed groups exploring melodic similarity and contrast using a Digital Tabletop</a>. In <em>Journal of Music, Technology &amp; Education, Volume 14, Number 2-3</em>. (<a href="https://www.scopus.com/record/display.uri?eid=2-s2.0-85152251186&origin=resultslist&sort=plf-f">Scopus</a>)</li>
                     <li>A. Franceschini, R. Laney (2022 [2021]), <a href="/files/jmte-14-2-3.pdf" title="PDF, 1.9 MB">Sketching Music together: mixed groups exploring melodic similarity and contrast using a Digital Tabletop</a>. In <em>Journal of Music, Technology &amp; Education, Volume 14, Number 2-3</em>. (<a href="https://www.scopus.com/record/display.uri?eid=2-s2.0-85152251186&origin=resultslist&sort=plf-f">Scopus</a>)</li>