Forráskód Böngészése

Fix up CV and stuff

Andrea Franceschini 5 hónapja
szülő
commit
9e567964cb

+ 22 - 15
pages/cv.vue

@@ -8,7 +8,7 @@
                 <h2 class="sm:col-span-2">Personal information</h2>
                 <div class="body grid sm:grid-cols-2 gap-x-12">
                     <section class="pb-0" itemscope itemtype="http://schema.org/Person">
-                        <p class="hidden print:block"><span itemprop="name">Andrea Franceschini</span>, <span itemprop="honorificPrefix" class="hidden">Ing.</span> <span itemprop="honorificSuffix">PhD</span></p>
+                        <p class="hidden print:visible"><span itemprop="name">Andrea Franceschini</span>, <span itemprop="honorificPrefix" class="hidden">Ing.</span> <span itemprop="honorificSuffix">PhD</span></p>
                         <p itemprop="nationality" itemtype="http://schema.org/Country">Nationality: <span itemprop="name">Italian</span></p>
                         <meta itemprop="birthDate" content="1983-05-07">
                         <meta itemprop="affiliation" content="Department of Information Engineering, Università di Padova, Italy">
@@ -20,7 +20,7 @@
                 </div>
             </section>
 
-            <section id="work" class="macro">
+            <section id="work" class="macro col-span-2">
                 <h2>Professional experience</h2>
                 <div class="body">
                     <section>
@@ -32,7 +32,7 @@
                             <li><strong>🌐 <a href="https://edugames.andreafranceschini.org">EduGames project</a></strong>: project website, research journal, and repository of all the material created during the project.</li>
                             <li><strong>👾 <a href="https://edugames.andreafranceschini.org/cash-or-card">Cash or Card?</a></strong>: and educational puzzle-simulation video games on the costs and opportunities of cash vs electronic payments in everyday life.</li>
                         </ul>
-                        <section class="indent ml-1 border-l-4 pl-5">
+                        <section class="ml-3 border-l-4 pl-4">
                             <p>October 2023 — September 2024</p>
                             <p><strong>Cultore della Materia</strong> (Subject Expert)</p>
                             <p><strong>Università di Padova</strong>, Italy</p>
@@ -73,7 +73,7 @@
                     </section>
                 </div>
             </section>
-            <section id="education" class="macro">
+            <section id="education" class="macro col-span-2 print:clear-both print:block">
                 <h2>Education</h2>
                 <div class="body">
                     <section>
@@ -95,7 +95,7 @@
                             <p itemprop="author" class="hidden">Andrea Franceschini</p>
                         </div>
                         <p>advisor: Prof. Giovanni De Poli</p>
-                        <section class="indent ml-1 border-l-4 pl-5">
+                        <section class="ml-0 border-l-4 pl-6">
                             <p>October 2008 — March 2009</p>
                             <p><strong>Erasmus</strong>, thesis research and development work on the <a href="https://www.reactable.com">Reactable</a></p>
                             <p><strong><a href="https://www.upf.edu/web/mtg">Music Technology Group</a></strong></p>
@@ -116,7 +116,7 @@
                 </div>
             </section>
 
-            <section id="awards" class="macro sm:col-span-2">
+            <section id="awards" class="macro sm:col-span-2 print:block print:clear-both">
                 <h2>Grants and awards</h2>
                 <div class="body">
                     <section>
@@ -150,13 +150,7 @@
                 <div class="body">
                     <h3>Courses</h3>
                     <section>
-                        <p>January 2019 — March 2019</p>
-                        <p><strong>Teaching Assistant</strong> at <strong><a href="https://www.cl.cam.ac.uk/">Computer Laboratory</a></strong><br>
-                        <strong>University of Cambridge</strong>, UK</p>
-                        <p>Course: <strong><a href="https://www.cl.cam.ac.uk/teaching/1819/L312/">Digital Signal Processing with Computer Music</a></strong></p>
-                    </section>
-                    <section>
-                        <p>October 2016 — present</p>
+                        <p>October 2016 — June 2023</p>
                         <p><strong>Teaching Supervisor</strong> at <strong><a href="https://www.cl.cam.ac.uk/">Computer Laboratory</a></strong><br>
                         <strong>University of Cambridge</strong>, UK</p>
                         <p>Courses:</p>
@@ -170,6 +164,12 @@
                             <li><a href="https://www.cl.cam.ac.uk/teaching/2021/ProgC/">Programming in C and C++</a></li>
                         </ul>
                     </section>
+                    <section>
+                        <p>January 2019 — March 2019</p>
+                        <p><strong>Teaching Assistant</strong> at <strong><a href="https://www.cl.cam.ac.uk/">Computer Laboratory</a></strong><br>
+                        <strong>University of Cambridge</strong>, UK</p>
+                        <p>Course: <strong><a href="https://www.cl.cam.ac.uk/teaching/1819/L312/">Digital Signal Processing with Computer Music</a></strong></p>
+                    </section>
                     <section>
                         <p>October 2011 — November 2011</p>
                         <p><strong>Full-time teacher</strong> at <strong>Istituto di Istruzione Superiore di Lonigo</strong></p>
@@ -178,12 +178,18 @@
                     <section>
                         <p>October 2002 — June 2010</p>
                         <p><strong>Private tutor</strong> for high school and university students</p>
-                        <p>Courses: Mathematics, Computer Science, Electronics, Electrical Engineering</p>
+                        <p>Subjects: Mathematics, Computer Science, Electronics, Electrical Engineering</p>
                     </section>
                 </div>
 
                 <div class="body">
                     <h3>Students</h3>
+                    <section>
+                        <p>March 2024 — present</p>
+                        <p><strong>Samet Can Ozturk</strong>, University of Padova</p>
+                        <p><em>Development of a Handwriting Sonification Tablet Application to Improve Handwriting</em></p>
+                        <p>Master's dissertation, <a href="https://didattica.unipd.it/off/2023/LM/IN/IN2371">ICT for Internet and Multimedia</a></p>
+                    </section>
                     <section>
                         <p>October 2019 — May 2020</p>
                         <p><strong>Sam Williams</strong>, Clare College, University of Cambridge</p>
@@ -206,7 +212,7 @@
                         <h3>Refereed papers</h3>
                         <ul class="nomargin">
                             <!-- <li>(Accepted for publication) <span class="opacity-60">A. Franceschini, A. Rodà (2024), <a href="/files/cog2024.pdf" title="PDF, 579 KB">Learn to Play: lessons learned developing video games for entertainment and education</a>. In <em>2024 IEEE Conference on Games (CoG)</em>, Milan, Italy.</span></li> -->
-                            <li>(Accepted for publication) <span class="opacity-60">A. Franceschini, A. Rodà (2024), <a href="" title="">Learn to Play: lessons learned developing video games for entertainment and education</a>. In <em>2024 IEEE Conference on Games (CoG)</em>, Milan, Italy.</span></li>
+                            <li>(Accepted for publication) <span class="opacity-60">A. Franceschini, A. Rodà (2024), <a href="#" title="">Learn to Play: lessons learned developing video games for entertainment and education</a>. In <em>2024 IEEE Conference on Games (CoG)</em>, Milan, Italy.</span></li>
                             <li>(Accepted for publication) <span class="opacity-60">A. Russo, A. Franceschini, A. Rodà, S. Canazza (2024), <a href="/files/smc2024.pdf" title="PDF, 299 KB">Revitalizing Multimedia Art: Restoration and Re-Activation of an Audiovisual Installation in Virtual Reality</a>. In <em>Proceedings of the Sound and Music Computing Conference 2024 (SMC2024)</em>, Porto, Portugal.</span></li>
                             <li>A. Russo, A. Franceschini, A. Rodà, S. Canazza (2024), <a href="/files/avich2024.pdf" title="PDF, 2.6 MB">Virtual recreation of an interactive multimedia art installation from 1977</a>. In <em>Proceedings of the 9<sup>th</sup> Workshop on Advanced Visual Interfaces and Interactions in Cultural Heritage (AVICH 2024), June 2024, Arenzano, Italy</em>.</li>
                             <li>A. Franceschini, A. Rodà (2023), <a href="https://doi.org/10.1145/3582515.3609525">Play to Learn: from serious games to just games</a>. In <em>ACM International Conference on Information Technology for Social Good (GoodIT '23), 6-8 September 2023, Lisbon, Portugal</em>. ACM, New York, NY, USA. (<a href="https://www.scopus.com/record/display.uri?eid=2-s2.0-85174252577&origin=resultslist">Scopus</a>)</li>
@@ -224,6 +230,7 @@
                     <section id="posters">
                         <h3>Posters</h3>
                         <ul class="nomargin">
+                            <li>(Accepted for publication) <span class="opacity-60">A. Russo, A. Franceschini, A. Rodà, S. Canazza (2024), <a href="#" title="">Revitalizing Multimedia Art: Restoration and Re-Activation of an Audiovisual Installation in Virtual Reality</a>. In <em>Proceedings of the Sound and Music Computing Conference 2024 (SMC2024)</em>, Porto, Portugal.</span></li>
                             <li>A. Franceschini, J. P. Sharkey, A. R. Beresford (2020) <a href="/files/ccers20-inequality-poster-combo.pdf" title="PDF, 1.5 MB">Effective use of mathematical equations in an online learning environment</a>. In <em>Proceedings of the Cambridge Computing Education Research Symposium 2020</em>, Cambridge, UK.</li>
                             <li>A. Franceschini, R. Laney, C. Dobbyn (2014) <a href="/files/icmcsmc2014-poster.pdf" title="PDF, 854 KB">Sketching Music</a>. <em>ICMC-SMC</em>, Athens, Greece.</li>
                             <li>A. Franceschini, R. Laney, C. Dobbyn (2013) <a href="/files/dmrn8-poster-combo.pdf" title="PDF, 15 MB">A study of contour in music using digital tabletop musical instruments</a>. <em>DMRN+8</em>, London, UK.</li>

+ 40 - 20
pages/development.vue

@@ -36,8 +36,28 @@
                 <h2>Things I've done</h2>
                 <p>Enough talk, let's see some of the projects I worked on over the years.</p>
             </section>
+            <section class="project full col-start-1 sm:col-span-2 border-t-2 pb-3" id="project_rfk2d">
+                <section class="_left sm:float-left sm:w-1/2 sm:pr-2 ">
+                    <h3><em>Autoritratto per 4 camere e 4 voci</em></h3>
+                    <p>Michele Sambin, 1977</p>
+                </section>
+                <section class="_right sm:float-right sm:w-1/2 sm:pl-2">
+                    <figure>
+                        <picture>
+                            <source srcset="/images/autoritratto-2x.webp" type="image/webp" />
+                            <source srcset="/images/autoritratto-2x.jpg 2x" type="image/jpeg" />
+                            <img class="rounded" srcset="/images/autoritratto-2x.jpg" alt="«Autoritratto per 4 camere e 4 voci» by Michele Sambin" />
+                        </picture>
+                    </figure>
+                </section>
+                <section class="_left sm:float-left sm:w-1/2 sm:pr-2">
+                    <p>As part of an effort to restore and preserve old multi-media and interactive art installation, I collaborated with the team at the <a href="http://csc.dei.unipd.it/">CSC</a> to bring this performance art piece back to life in Virtual Reality.</p>
+                    <p><strong>Technologies</strong>: Godot 4, OpenXR.</p>
+                    <!-- <p><a href="https://rfk.morpheu5.net/2d" title="Play Robot Finds Kitten 2D online for free!"><strong>Play online</strong></a> | <a href="https://www.github.com/Morpheu5/RFK_Godot2D"><strong>Source code</strong></a></p> -->
+                </section>
+            </section>
             <section class="project full col-start-1 sm:col-span-2 border-t-2 pb-3" id="project_cashorcard">
-                <section class="_right sm:float-right sm:w-1/2 sm:pl-1">
+                <section class="_right sm:float-right sm:w-1/2 sm:pl-2">
                     <h3>Cash or Card?</h3>
                 </section>
                 <section class="_left sm:float-left sm:w-1/2 sm:pr-2">
@@ -49,14 +69,14 @@
                         </picture>
                     </figure>
                 </section>
-                <section class="_right sm:float-right sm:w-1/2 sm:pl-1">
+                <section class="_right sm:float-right sm:w-1/2 sm:pl-2">
                     <p>“Cash or Card?” is an educational puzzle-simulation video game to explore the theme of cash vs electronic payments. You play as a shopkeeper who has to earn enough money in 5 days and you need to choose how your customers are going to pay you.</p>
                     <p><strong>Technologies</strong>: Godot 4.</p>
                     <p><a href="https://edugames.andreafranceschini.org/games/cash_or_card/" title="Play Cash or Card online for free!"><strong>Play online</strong></a> | <a href="https://edugames.andreafranceschini.org/cash-or-card/"><strong>Description</strong></a> | <a href="https://edugames.andreafranceschini.org/wp-content/uploads/cash-or-card-gdd.pdf"><strong>GDD</strong></a> | <a href="https://github.com/Morpheu5/cash-or-card"><strong>Source code</strong></a></p>
                 </section>
             </section>
             <section class="project full col-start-1 sm:col-span-2 border-t-2 pb-3" id="project_rfk2d">
-                <section class="_left sm:float-left sm:w-1/2 sm:pr-1">
+                <section class="_left sm:float-left sm:w-1/2 sm:pr-2">
                     <h3>Robot Finds Kitten 2D for Godot Engine</h3>
                 </section>
                 <section class="_right sm:float-right sm:w-1/2 sm:pl-2">
@@ -68,14 +88,14 @@
                         </picture>
                     </figure>
                 </section>
-                <section class="_left sm:float-left sm:w-1/2 sm:pr-1">
+                <section class="_left sm:float-left sm:w-1/2 sm:pr-2">
                     <p>I wanted to learn <a href="https://godotengine.org/">Godot</a> so I made a port of the <a href="http://robotfindskitten.org/">famous zen simulation</a> Robot Finds Kitten which you can <a href="https://rfk.morpheu5.net/2d" title="Play Robot Finds Kitten 2D online for free!">play online here</a> for free! No ads! Pure zen!</p>
                     <p><strong>Technologies</strong>: Godot 3.</p>
                     <p><a href="https://rfk.morpheu5.net/2d" title="Play Robot Finds Kitten 2D online for free!"><strong>Play online</strong></a> | <a href="https://www.github.com/Morpheu5/RFK_Godot2D"><strong>Source code</strong></a></p>
                 </section>
             </section>
             <section class="project full col-start-1 sm:col-span-2 border-t-2 pb-3" id="project_circularbells">
-                <section class="_right sm:float-right sm:w-1/2 sm:pl-1">
+                <section class="_right sm:float-right sm:w-1/2 sm:pl-2">
                     <h3>Circular Bells</h3>
                 </section>
                 <section class="_left sm:float-left sm:w-1/2 sm:pr-2">
@@ -87,14 +107,14 @@
                         </picture>
                     </figure>
                 </section>
-                <section class="_right sm:float-right sm:w-1/2 sm:pl-1">
+                <section class="_right sm:float-right sm:w-1/2 sm:pl-2">
                     <p>Circular Bells is a music app that for kids and grown ups to sit back and relax while playing with its brightly-coloured, ever-changing interface, and uplifting sounds.</p>
                     <p><strong>Technologies</strong>: C++, Cinder, iOS.</p>
                     <p><a href="https://itunes.apple.com/us/app/circular-bells/id1062362784?mt=8"><strong>App Store</strong></a> | <a href="https://www.youtube.com/watch?v=a_GSQNIT7xM"><strong>Demo</strong></a></p>
                 </section>
             </section>
             <section class="project full col-start-1 sm:col-span-2 border-t-2 pb-3" id="project_phdappios">
-                <section class="_left sm:float-left sm:w-1/2 sm:pr-1">
+                <section class="_left sm:float-left sm:w-1/2 sm:pr-2">
                     <h3>PhD music app for iPad</h3>
                 </section>
                 <section class="_right sm:float-right sm:w-1/2 sm:pl-2">
@@ -106,14 +126,14 @@
                         </picture>
                     </figure>
                 </section>
-                <section class="_left sm:float-left sm:w-1/2 sm:pr-1">
+                <section class="_left sm:float-left sm:w-1/2 sm:pr-2">
                     <p>In 2014, I needed to bring the app below with me to a conference for demos. I figured pretty soon that I was not going to bring the giant screen with me, so I did an iOS port which worked wonderfully. No, you can't have it. Yet. I'm designing a new version. You can have that once it's ready.</p>
                     <p><strong>Technologies</strong>: C++, Cinder, iOS.</p>
                     <p><a href="https://www.github.com/Morpheu5/SecondStudy-iPad"><strong>Source code</strong></a></p>
                 </section>
             </section>
             <section class="project full col-start-1 sm:col-span-2 border-t-2 pb-3" id="project_phdapp">
-                <section class="_right sm:float-right sm:w-1/2 sm:pl-1">
+                <section class="_right sm:float-right sm:w-1/2 sm:pl-2">
                     <h3>PhD music app</h3>
                 </section>
                 <section class="_left sm:float-left sm:w-1/2 sm:pr-2">
@@ -125,14 +145,14 @@
                         </picture>
                     </figure>
                 </section>
-                <section class="_right sm:float-right sm:w-1/2 sm:pl-1">
+                <section class="_right sm:float-right sm:w-1/2 sm:pl-2">
                     <p>As part of my doctoral studies, I developed a collaborative music composition tabletop application to teach people how to compose and discuss melodies.</p>
                     <p><strong>Technologies</strong>: C++, Cinder, Pure Data.</p>
                     <p><a href="https://www.github.com/Morpheu5/FourthStudy"><strong>Source code</strong></a> | <a href="https://www.youtube.com/watch?v=AONzmnAHZ6w"><strong>Demo</strong></a></p>
                 </section>
             </section>
             <section class="project full col-span-2 border-t-2 pb-3" id="project_aranaboo">
-                <section class="_left sm:float-left sm:w-1/2 sm:pr-1">
+                <section class="_left sm:float-left sm:w-1/2 sm:pr-2">
                     <h3>Aranaboo</h3>
                 </section>
                 <section class="_right sm:float-right sm:w-1/2 sm:pl-2">
@@ -144,14 +164,14 @@
                         </picture>
                     </figure>
                 </section>
-                <section class="_left sm:float-left sm:w-1/2 sm:pr-1">
+                <section class="_left sm:float-left sm:w-1/2 sm:pr-2">
                     <p>A game of peek-a-boo using face detection.</p>
                     <p><strong>Technologies</strong>: iOS.</p>
                     <p><a href="https://www.beyoucompany.com/?page_id=8"><strong>Web site</strong></a></p>
                 </section>
             </section>
             <section class="project full col-start-1 sm:col-span-2 border-t-2 pb-3" id="project_astronauta">
-                <section class="_right sm:float-right sm:w-1/2 sm:pl-1">
+                <section class="_right sm:float-right sm:w-1/2 sm:pl-2">
                     <h3>Da grande voglio fare l'astronauta</h3>
                 </section>
                 <section class="_left sm:float-left sm:w-1/2 sm:pr-2">
@@ -163,14 +183,14 @@
                         </picture>
                     </figure>
                 </section>
-                <section class="_right sm:float-right sm:w-1/2 sm:pl-1">
+                <section class="_right sm:float-right sm:w-1/2 sm:pl-2">
                     <p>An interactive book for children. The tale of a kid who wants to become an astronaut. I developed the iOS part of the project to completion, but sadly the app was never released.</p>
                     <p><strong>Technologies</strong>: iOS.</p>
                     <p><a href="https://www.behance.net/gallery/1201947/DA-GRANDE-VOGLIO-FARE-LASTRONAUTA-(-IPAD-APP)"><strong>Behance</strong></a></p>
                 </section>
             </section>
             <section class="project full col-start-1 sm:col-span-2 border-t-2 pb-3" id="project_bsc">
-                <section class="_left sm:float-left sm:w-1/2 sm:pr-1">
+                <section class="_left sm:float-left sm:w-1/2 sm:pr-2">
                     <h3>CRUSADE Bleeding Score Calculator</h3>
                 </section>
                 <section class="_right sm:float-right sm:w-1/2 sm:pl-2">
@@ -182,14 +202,14 @@
                         </picture>
                     </figure>
                 </section>
-                <section class="_left sm:float-left sm:w-1/2 sm:pr-1">
+                <section class="_left sm:float-left sm:w-1/2 sm:pr-2">
                     <p>This app helps clinicians estimate a patient's baseline risk of in-hospital major bleeding during both ST and non-ST segment elevation myocardial infarction. Not that I know what that means. I was given a spreadsheet with some formulas, I was asked to make an iOS app, and so I did. Then the client did not want it anymore, so I published it myself.</p>
                     <p><strong>Technologies</strong>: iOS (Swift), Android (Kotlin).</p>
                     <p><a href="https://itunes.apple.com/us/app/crusade-bleeding-score-calculator/id454062627?mt=8"><strong>App Store</strong></a>, <a href="https://play.google.com/store/apps/details?id=net.morpheu5.bleedingscorecalculator"><strong>Google Play</strong></a></p>
                 </section>
             </section>
             <section class="project full col-start-1 sm:col-span-2 border-t-2 pb-3" id="project_doodle">
-                <section class="_right sm:float-right sm:w-1/2 sm:pl-1">
+                <section class="_right sm:float-right sm:w-1/2 sm:pl-2">
                     <h3>Doodle</h3>
                 </section>
                 <section class="_left sm:float-left sm:w-1/2 sm:pr-2">
@@ -201,14 +221,14 @@
                         </picture>
                     </figure>
                 </section>
-                <section class="_right sm:float-right sm:w-1/2 sm:pl-1">
+                <section class="_right sm:float-right sm:w-1/2 sm:pl-2">
                     <p>I worked on the actual Reactable between 2008 and 2009, proposing a new approach to Western tonal music &ndash; the original support was quite minimal, I was tasked with making it a bit more usable.</p>
                     <p><strong>Technologies</strong>: C++, <a href="https://www.qt.io">Qt 4</a>, <a href="https://www.jackaudio.org">Jack</a>.</p>
                     <p><a href="https://www.github.com/Morpheu5/Doodle"><strong>Source code</strong></a> | <a href="https://vimeo.com/4325822"><strong>Demo</strong></a></p>
                 </section>
             </section>
             <section class="project full col-start-1 sm:col-span-2 border-t-2" id="project_tofus">
-                <section class="_left sm:float-left sm:w-1/2 sm:pr-1">
+                <section class="_left sm:float-left sm:w-1/2 sm:pr-2">
                     <h3>tOfuS: the Framework OS</h3>
                 </section>
                 <section class="_right sm:float-right sm:w-1/2 sm:pl-2">
@@ -220,7 +240,7 @@
                         </picture>
                     </figure>
                 </section>
-                <section class="_left sm:float-left sm:w-1/2 sm:pr-1">
+                <section class="_left sm:float-left sm:w-1/2 sm:pr-2">
                     <p>Yes, there was a time when I worked on a toy operating system. It was good fun and I learned a lot about assembly code and bare-metal programming.</p>
                     <p><strong>Technologies</strong>: x86 assembly, C.</p>
                     <p><a href="https://www.github.com/Morpheu5/tOfuS"><strong>Source code</strong></a></p>

+ 1 - 1
pages/writing.vue

@@ -26,7 +26,7 @@
                 <h3>Refereed publications</h3>
                 <ul class="nomargin">
                     <!-- <li>(Accepted for publication) <span class="opacity-60">A. Franceschini, A. Rodà (2024), <a href="/files/cog2024.pdf" title="PDF, 579 KB">Learn to Play: lessons learned developing video games for entertainment and education</a>. In <em>2024 IEEE Conference on Games (CoG)</em>, Milan, Italy.</span></li> -->
-                    <li>(Accepted for publication) <span class="opacity-60">A. Franceschini, A. Rodà (2024), <a href="" title="">Learn to Play: lessons learned developing video games for entertainment and education</a>. In <em>2024 IEEE Conference on Games (CoG)</em>, Milan, Italy.</span></li>
+                    <li>(Accepted for publication) <span class="opacity-60">A. Franceschini, A. Rodà (2024), <a href="#" title="">Learn to Play: lessons learned developing video games for entertainment and education</a>. In <em>2024 IEEE Conference on Games (CoG)</em>, Milan, Italy.</span></li>
                     <li>(Accepted for publication) <span class="opacity-60">A. Russo, A. Franceschini, A. Rodà, S. Canazza (2024), <a href="/files/smc2024.pdf" title="PDF, 299 KB">Revitalizing Multimedia Art: Restoration and Re-Activation of an Audiovisual Installation in Virtual Reality</a>. In <em>Proceedings of the Sound and Music Computing Conference 2024 (SMC2024)</em>, Porto, Portugal.</span></li>
                     <li>A. Russo, A. Franceschini, A. Rodà, S. Canazza (2024), <a href="/files/avich2024.pdf" title="PDF, 2.6 MB">Virtual recreation of an interactive multimedia art installation from 1977</a>. In <em>Proceedings of the 9<sup>th</sup> Workshop on Advanced Visual Interfaces and Interactions in Cultural Heritage (AVICH 2024), June 2024, Arenzano, Italy</em>.</li>
                     <li>A. Franceschini, A. Rodà (2023), <a href="https://doi.org/10.1145/3582515.3609525">Play to Learn: from serious games to just games</a>. In <em>ACM International Conference on Information Technology for Social Good (GoodIT '23), 6-8 September 2023, Lisbon, Portugal</em>. ACM, New York, NY, USA. (<a href="https://www.scopus.com/record/display.uri?eid=2-s2.0-85174252577&origin=resultslist">Scopus</a>)</li>

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+ 4 - 1
tailwind.config.js

@@ -32,7 +32,10 @@ module.exports = {
                         }
                     }
                 }
-            })
+            }),
+            screens: {
+                print: {raw: 'print'},
+            }
         },
     },
     plugins: [