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- <section id="personal" class="macro sm:col-span-2">
- <h2 class="sm:col-span-2">Personal information</h2>
- <div class="body grid sm:grid-cols-2 gap-x-12">
- <section class="pb-0" itemscope itemtype="http://schema.org/Person">
- <p class="hidden print:visible"><span itemprop="name">Andrea Franceschini</span>, <span itemprop="honorificPrefix" class="hidden">Ing.</span> <span itemprop="honorificSuffix">PhD</span></p>
- <p itemprop="nationality" itemtype="http://schema.org/Country">Nationality: <span itemprop="name">Italian</span></p>
- <meta itemprop="birthDate" content="1983-05-07">
- <meta itemprop="affiliation" content="Department of Information Engineering, Università di Padova, Italy">
- </section>
- <section id="full_cv" class="print:hidden">
- <!-- <p>Download the <a href="/files/franceschini-andrea-cv.pdf" title="Full CV - PDF, 100 KB">full CV</a> (PDF, 100 KB)</p> -->
- <p>Find me on <a href="https://www.linkedin.com/in/andreafranceschini" target="_blank"><client-only><fa-icon icon="fa-brands fa-linkedin" style="color: #0077b5 !important" /></client-only> LinkedIn</a></p>
- </section>
- </div>
- </section>
- <section id="work" class="macro col-span-2">
- <h2>Professional experience</h2>
- <div class="body">
- <section>
- <p>November 2022 — current</p>
- <p><strong class="underline decoration-dotted underline-offset-4" title="Research Associate" lang="it">Assegnista di ricerca (tipo b)</strong></p>
- <p><strong><a href="https://csc.dei.unipd.it">Centro di Sonologia Computazionale</a><br>Università di Padova</strong>, Italy</p>
- <p>Marie Skłodowska-Curie Postdoctoral Fellowship investigating the development and role of entertainment video games as educational interventions.</p>
- <ul>
- <li><strong>🌐 <a href="https://edugames.andreafranceschini.org">EduGames project</a></strong>: project website, research journal, and repository of all the material created during the project.</li>
- <li><strong>👾 <a href="https://edugames.andreafranceschini.org/cash-or-card">Cash or Card?</a></strong>: and educational puzzle-simulation video games on the costs and opportunities of cash vs electronic payments in everyday life.</li>
- </ul>
- <section class="ml-3 border-l-4 pl-4">
- <p>October 2023 — September 2024</p>
- <p><strong>Cultore della Materia</strong> (Subject Expert)</p>
- <p><strong>Università di Padova</strong>, Italy</p>
- <p>Course: Sound Design and Music Technology</p>
- </section>
- </section>
- <section>
- <p>July 2021 — September 2021</p>
- <p><strong>Visiting Fellow</strong></p>
- <p><strong><a href="https://csc.dei.unipd.it">Centro di Sonologia Computazionale</a><br>Università di Padova</strong>, Italy</p>
- <p>Research and development for ArTracker, an IoT platform for tracking and monitoring artworks and cultural heritage.</p>
- </section>
- <section>
- <p>January 2016 — October 2022</p>
- <p><strong>Post Doctoral Research Associate</strong></p>
- <p><strong><a href="https://www.cst.cam.ac.uk">Department of Computer Science and Technology</a><br>University of Cambridge</strong>, UK</p>
- <p>Research and development for <a href="https://www.isaaccomputerscience.org">Isaac Computer Science</a> (now <a href="https://www.adacomputerscience.org">Ada Computer Science</a>) and <a href="https://www.isaacphysics.org">Isaac Physics</a>.</p>
- <ul>
- <li><strong>Development</strong>: <a href="https://isaacphysics.org/equality">a graphical, web-based entry system for symbolic formulas (maths, boolean logic, physical chemistry)</a>. Research on usability and impact on problem solving skills and physics learning.</li>
- <li><strong>Research</strong>: analysis of impact based on <a href="https://www.compare-school-performance.service.gov.uk/">DfE exam results</a> and development of strategies to improve impact and engagement; learning outcome of different question formats; training and technical support for <a href="https://www.asidatascience.com/">ASI Data Science Fellows</a> working on various projects</li>
- <li><strong>Other</strong>: maintenance and infrastructure development</li>
- </ul>
- </section>
- <section>
- <p>November 2016 — present</p>
- <p><strong>Post Doctoral Research Associate</strong></p>
- <p><strong><a href="https://www.robinson.cam.ac.uk/">Robinson College</a><br>University of Cambridge</strong>, UK</p>
- <p>Teaching Supervisor, <a href="https://www.cl.cam.ac.uk/teaching/">Computer Science tripos</a></p>
- </section>
- <section>
- <p>2006 — present</p>
- <p><strong><a href="/development">Freelance developer</a></strong> (iOS, Android, web)</p>
- <ul>
- <li><strong>Web sites</strong>, mostly for clients in the classical music industry</li>
- <li><strong>Mobile applications</strong>, small- to mid-sized applications ranging from exhibition guides to citizen engagement, from interactive books to casual games</li>
- </ul>
- <p>Some <strong>technologies</strong>: iOS (Swift, Objective-C), Android (Java, Kotlin), Cinder (C++), Processing, Arduino, Drupal, Ruby on Rails, Vue.js, Nuxt.js, React</p>
- </section>
- </div>
- </section>
- <section id="education" class="macro col-span-2 print:clear-both print:block">
- <h2>Education</h2>
- <div class="body">
- <section>
- <p>April 2012 — February 2016</p>
- <div itemscope itemtype="https://schema.org/Thesis">
- <p itemprop="inSupportOf"><strong>PhD</strong> in Computing (HCI, Music Computing)</p>
- <p itemprop="sourceOrganization"><strong><a href="https://www.open.ac.uk">The Open University</a></strong>, UK</p>
- <p>📘 <em itemprop="name"><a href="/files/phd-thesis.pdf" title="PDF, 8.2 MB">Learning to use melodic similarity and contrast for narrative using a Digital Tabletop Musical Interface</a></em></p>
- <p itemprop="author" class="hidden">Andrea Franceschini</p>
- </div>
- <p>supervisors: Dr Robin Laney, Mr Chris Dobbyn</p>
- </section>
- <section>
- <p>December 2006 — June 2010</p>
- <p><strong>Laurea Magistrale</strong> (MSc) in Computer Science and Engineering</p>
- <div itemscope itemtype="https://schema.org/Thesis">
- <p itemprop="sourceOrganization"><strong><a href="http://www.unipd.it/">Università di Padova</a></strong>, IT</p>
- <p>📘 <em itemprop="name"><a href="/files/master_thesis.pdf" title="PDF, 706 KB">A practical approach to music theory on the Reactable</a></em></p>
- <p itemprop="author" class="hidden">Andrea Franceschini</p>
- </div>
- <p>advisor: Prof. Giovanni De Poli</p>
- <section class="ml-0 border-l-4 pl-6">
- <p>October 2008 — March 2009</p>
- <p><strong>Erasmus</strong>, thesis research and development work on the <a href="https://www.reactable.com">Reactable</a></p>
- <p><strong><a href="https://www.upf.edu/web/mtg">Music Technology Group</a></strong></p>
- <p><strong><a href="https://www.upf.edu/">Universitat Pompeu Fabra</a></strong>, ES</p>
- <p>supervisor: Dr Sergi Jordà</p>
- </section>
- </section>
- <section>
- <p>October 2002 — December 2006</p>
- <p><strong>Laurea</strong> (BSc) in Computer Science and Engineering</p>
- <div itemscope itemtype="https://schema.org/Thesis">
- <p itemprop="sourceOrganization"><strong><a href="http://www.unipd.it/">Università di Padova</a></strong>, IT</p>
- <p>📘 <em itemprop="name">Schematizzazione di uno scheduler ciclico statico per applicazioni embedded in ambiente Windows CE</em></p>
- <p itemprop="author" class="hidden">Andrea Franceschini</p>
- </div>
- <p>advisor: Dr Michele Moro</p>
- </section>
- </div>
- </section>
- <section id="awards" class="macro sm:col-span-2 print:block print:clear-both">
- <h2>Grants and awards</h2>
- <div class="body">
- <section>
- <p>July 2022</p>
- <p><strong>MSCA 2021 <a href="https://doi.org/10.3030/101062788">Individual Fellowship (EduGames)</a></strong></p>
- <p><a href="https://marie-sklodowska-curie-actions.ec.europa.eu/">Marie Skłodowska-Curie Actions</a>, European Commission</p>
- <p>An investigation into the role of entertainment video games in education. I also have a <a href="https://andreafranceschini.org/edugames">project website</a>.</p>
- </section>
- <section>
- <p>May 2022</p>
- <p><strong>MSCA 2021 <a href="/files/msca-2021-seal-of-excellence.pdf" title="Seal of Excellence certificate">Seal of Excellence</a></strong></p>
- <p>Marie Skłodowska-Curie Actions, European Commission</p>
- <p>The Seal of Excellence is awarded to applications that rank more than 85% and but cannot be funded <em>in the first instance</em>
- due to budget constraints. My application ranked <strong>92.8%</strong> with a funding threshold of 93.6% and was subsequently funded from the reserve list.</p>
- </section>
- <section>
- <p>July 2021</p>
- <p><strong><a href="http://csc.dei.unipd.it/artracker/">ArTracker</a> Visiting Fellowship</strong></p>
- <p>Supported by Regione del Veneto, POR FSE 2014-2020, project number 2105-0051-1463-2019.</p>
- </section>
- <section>
- <p>April 2015</p>
- <p><strong>Full-time Research studentship (PhD) extension</strong></p>
- <p>Faculty of Mathematics, Computing and Technology (MCT)</p>
- </section>
- </div>
- </section>
- <section id="teaching" class="macro sm:col-span-2 grid sm:grid-cols-2 gap-x-12">
- <h2 class="sm:col-span-2">Teaching</h2>
- <div class="body">
- <h3>Courses</h3>
- <section>
- <p>October 2016 — June 2023</p>
- <p><strong>Teaching Supervisor</strong> at <strong><a href="https://www.cl.cam.ac.uk/">Computer Laboratory</a></strong><br>
- <strong>University of Cambridge</strong>, UK</p>
- <p>Courses:</p>
- <ul>
- <li><a href="https://www.cl.cam.ac.uk/teaching/1718/AdvGraph">Advanced Graphics</a></li>
- <li><a href="https://www.cl.cam.ac.uk/teaching/2021/FHCI">Further Human-Computer Interaction</a></li>
- <li><a href="https://www.cl.cam.ac.uk/teaching/1819/FJava">Further Java</a></li>
- <li><a href="https://www.cl.cam.ac.uk/teaching/2021/IntDesign">Interaction Design</a></li>
- <li><a href="https://www.cl.cam.ac.uk/teaching/1718/Graphics">Introduction to Graphics</a></li>
- <li><a href="https://www.cl.cam.ac.uk/teaching/1718/ProgC/">Programming in C</a></li>
- <li><a href="https://www.cl.cam.ac.uk/teaching/2021/ProgC/">Programming in C and C++</a></li>
- </ul>
- </section>
- <section>
- <p>January 2019 — March 2019</p>
- <p><strong>Teaching Assistant</strong> at <strong><a href="https://www.cl.cam.ac.uk/">Computer Laboratory</a></strong><br>
- <strong>University of Cambridge</strong>, UK</p>
- <p>Course: <strong><a href="https://www.cl.cam.ac.uk/teaching/1819/L312/">Digital Signal Processing with Computer Music</a></strong></p>
- </section>
- <section>
- <p>October 2011 — November 2011</p>
- <p><strong>Full-time teacher</strong> at <strong>Istituto di Istruzione Superiore di Lonigo</strong></p>
- <p>Course: A035, Electrical Engineering and Applications</p>
- </section>
- <section>
- <p>October 2002 — June 2010</p>
- <p><strong>Private tutor</strong> for high school and university students</p>
- <p>Subjects: Mathematics, Computer Science, Electronics, Electrical Engineering</p>
- </section>
- </div>
- <div class="body">
- <h3>Students</h3>
- <section>
- <p>March 2024 — December 2024</p>
- <p><strong>Nikoo Fayyaz</strong>, University of Padova</p>
- <p><em>Virtual Reality Re-Activation of an Immersive Audio Art Installation from 1999</em></p>
- <p>Master's dissertation, <a href="https://didattica.unipd.it/off/2023/LM/IN/IN2371">ICT for Internet and Multimedia</a></p>
- </section>
- <section>
- <p>March 2024 — July 2024</p>
- <p><strong>Samet Can Ozturk</strong>, University of Padova</p>
- <p><em>Development of a Handwriting Sonification Tablet Application to Improve Handwriting</em></p>
- <p>Master's dissertation, <a href="https://didattica.unipd.it/off/2023/LM/IN/IN2371">ICT for Internet and Multimedia</a></p>
- </section>
- <section>
- <p>September 2023 — December 2024</p>
- <p><strong>Berkcan Ozturk</strong>, University of Padova</p>
- <p><em>Development of an Educational Video Game to Learn Critical Thinking Skills Against Disinformation</em></p>
- <p>Master's dissertation, <a href="https://didattica.unipd.it/off/2023/LM/IN/IN2371">ICT for Internet and Multimedia</a></p>
- </section>
- <section>
- <p>October 2019 — May 2020</p>
- <p><strong>Sam Williams</strong>, Clare College, University of Cambridge</p>
- <p><em>A Drum Rhythm Processing System to complement Sonic Pi</em></p>
- <p>Part II (3<sup>rd</sup> year) dissertation, CompSci Tripos</p>
- </section>
- <section>
- <p>October 2018 — May 2019</p>
- <p><strong>Charles J. Y. Yoon</strong>, King's College, University of Cambridge</p>
- <p><em>Musical Style Transfer using Neural Networks</em></p>
- <p>Part II (3<sup>rd</sup> year) dissertation, CompSci Tripos</p>
- </section>
- </div>
- </section>
- <section class="macro sm:col-span-2">
- <h2>Publications</h2>
- <div class="body">
- <section id="ref-papers">
- <h3>Refereed papers</h3>
- <ul class="nomargin">
- <li>A. Franceschini, A. Rodà (2024), <a href="/files/cog2024.pdf" title="PDF, 579 KB">Learn to Play: lessons learned developing video games for entertainment and education</a>. In <em>2024 IEEE Conference on Games (CoG)</em>, Milan, Italy.</li>
- <li>A. Russo, A. Franceschini, A. Rodà, S. Canazza (2024), <a href="/files/smc2024.pdf" title="PDF, 299 KB">Revitalizing Multimedia Art: Restoration and Re-Activation of an Audiovisual Installation in Virtual Reality</a>. In <em>Proceedings of the Sound and Music Computing Conference 2024 (SMC2024)</em>, Porto, Portugal.</li>
- <li>A. Russo, A. Franceschini, A. Rodà, S. Canazza (2024), <a href="/files/avich2024.pdf" title="PDF, 2.6 MB">Virtual recreation of an interactive multimedia art installation from 1977</a>. In <em>Proceedings of the Workshop on Advanced Visual Interfaces and Interactions in Cultural Heritage (AVICH 2024), June 4th, 2024, co-located with the 17th ACM Conference on Advanced Visual Interfaces, Arenzano (Genoa), Italy</em>.</li>
- <li>A. Franceschini, A. Rodà (2023), <a href="https://doi.org/10.1145/3582515.3609525">Play to Learn: from serious games to just games</a>. In <em>ACM International Conference on Information Technology for Social Good (GoodIT '23), 6-8 September 2023, Lisbon, Portugal</em>. ACM, New York, NY, USA. (<a href="https://www.scopus.com/record/display.uri?eid=2-s2.0-85174252577&origin=resultslist">Scopus</a>)</li>
- <li>A. Franceschini, R. Laney (2022 [2021]), <a href="/files/jmte-14-2-3.pdf" title="PDF, 1.9 MB">Sketching Music together: mixed groups exploring melodic similarity and contrast using a Digital Tabletop</a>. In <em>Journal of Music, Technology & Education, Volume 14, Number 2-3</em>. (<a href="https://www.scopus.com/record/display.uri?eid=2-s2.0-85152251186&origin=resultslist&sort=plf-f">Scopus</a>)</li>
- <li>T. Battistin, N. Dalla Pozza, S. Trentin, G. Volpin, A. Franceschini, A. Rodà (2022), <a href="https://doi.org/10.1007/s11042-022-13665-7">Co-designed mini-games for children with visual impairment: a pilot study on their usability</a>. In <em>Multimedia Tools and Applications (2022)</em>. (<a href="https://www.scopus.com/record/display.uri?eid=2-s2.0-85137768750&origin=resultslist&sort=plf-f">Scopus</a>)</li>
- <li>J. Waite, A. Franceschini, S. Sentance, M. Patterson, J. Sharkey (2021), <a href="/files/ukicer2021.pdf" title="PDF, 853 KB">An online platform for teaching Upper Secondary school Computer Science</a>. In <em>Proceedings of the United Kingdom and Ireland Computing Education Research (UKICER 2021) Conference</em>. (<a href="https://www.scopus.com/record/display.uri?eid=2-s2.0-85115215700&origin=resultslist&sort=plf-f">Scopus</a>)</li>
- <li>A. Franceschini, R. Laney, C. Dobbyn (2020) <a href="/files/jmte-13-1.pdf" title="PDF, 2.3 MB">Sketching Music: Exploring melodic similarity and contrast using a Digital Tabletop</a>. In <em>Journal of Music, Technology & Education, Volume 13, Number 1</em>. (<a href="https://www.scopus.com/record/display.uri?eid=2-s2.0-85099455819&origin=resultslist&sort=plf-f">Scopus</a>)</li>
- <li>A. Franceschini, J. P. Sharkey, A. R. Beresford (2020) <a href="/files/ccers20-inequality-poster-combo.pdf" title="PDF, 1.5 MB">Effective use of mathematical equations in an online learning environment</a>. In <em>Proceedings of the Cambridge Computing Education Research Symposium 2020</em>, Cambridge, UK.</li>
- <li>A. Franceschini, J. P. Sharkey, A. R. Beresford (2019) <a href="/files/las2019.pdf" title="PDF, 2 MB">Inequality: multi-modal equation entry on the web</a>. In <em>Proceedings of Learning @ Scale 2019</em>, Chicago, IL, USA. (<a href="https://www.scopus.com/record/display.uri?eid=2-s2.0-85083953064&origin=resultslist&sort=plf-f">Scopus</a>)</li>
- <li>A. Franceschini, R. Laney, C. Dobbyn (2016) <a href="/files/met2016.pdf" title="PDF, 87 KB">Sketching music: making music through exploring art</a>. In <em>Proceedings of Sempre: Music, Education, Technology (MET2016)</em>, London, UK.</li>
- <li>A. Franceschini, R. Laney, C. Dobbyn (2014) <a href="/files/icmcsmc2014.pdf" title="PDF, 854 KB">Learning Musical Contour on a Tabletop</a>. In <em>Proceedings of the 40<sup>th</sup> International Computer Music Conference and 11th Sound and Music Computing Conference (ICMC-SMC)</em>, Athens, Greece. (<a href="https://www.scopus.com/record/display.uri?eid=2-s2.0-84908884791&origin=resultslist&sort=plf-f">Scopus</a>)</li>
- <li>A. Franceschini (2010) <a href="/files/smc2010.pdf" title="PDF, 570 KB">Towards a practical approach to music theory on the Reactable</a>. In <em>Proceedings of the 7<sup>th</sup> Sound and Music Computing Conference (SMC)</em>, Barcelona, Spain. (<a href="https://www.scopus.com/record/display.uri?eid=2-s2.0-84905169162&origin=resultslist&sort=plf-f">Scopus</a>)</li>
- </ul>
- </section>
- <section id="posters">
- <h3>Posters</h3>
- <ul class="nomargin">
- <li>A. Russo, A. Franceschini, A. Rodà, S. Canazza (2024), <a href="#" title="">Revitalizing Multimedia Art: Restoration and Re-Activation of an Audiovisual Installation in Virtual Reality</a>. In <em>Proceedings of the Sound and Music Computing Conference 2024 (SMC2024)</em>, Porto, Portugal.</li>
- <li>A. Franceschini, J. P. Sharkey, A. R. Beresford (2020) <a href="/files/ccers20-inequality-poster-combo.pdf" title="PDF, 1.5 MB">Effective use of mathematical equations in an online learning environment</a>. In <em>Proceedings of the Cambridge Computing Education Research Symposium 2020</em>, Cambridge, UK.</li>
- <li>A. Franceschini, R. Laney, C. Dobbyn (2014) <a href="/files/icmcsmc2014-poster.pdf" title="PDF, 854 KB">Sketching Music</a>. <em>ICMC-SMC</em>, Athens, Greece.</li>
- <li>A. Franceschini, R. Laney, C. Dobbyn (2013) <a href="/files/dmrn8-poster-combo.pdf" title="PDF, 15 MB">A study of contour in music using digital tabletop musical instruments</a>. <em>DMRN+8</em>, London, UK.</li>
- </ul>
- </section>
- <section id="talks">
- <h3>Talks and lectures</h3>
- <ul class="nomargin">
- <li><em>Interfaces</em>. Guest lecture for the course “<a href="https://www.dei.unipd.it/en/computer-engineering/computer-engineering-music-and-multimedia">Computer Engineering for Music and Multimedia</a>”, 19 May 2024, University of Padova, Italy.</li>
- <li><em><a href="/files/csmc2017.pdf" title="PDF, 29 KB">Technologies and practices to “uncomplicate” music</a></em>. <a href="https://csmc2017.wordpress.com/">CSMC</a>, September 2017, The Open University, UK.</li>
- <li><em>Qualitative Data Analysis</em>. Workshop, ESSD-HCI seminar series, March 2015, The Open University, UK.</li>
- <li><em>Music lessons on a tabletop</em>. Invited seminar, 26 September 2014, Experimental Music Lab, Università di Trento, Italy.</li>
- </ul>
- <h3>Panels</h3>
- <ul class="nomargin">
- <li><em>Session 3: Domain Specific</em>. <a href="https://learningatscale.acm.org/las2019/programme/">L@S 2019</a>, June 2019, Chicago, IL, USA.</li>
- <li><em>Musical Creativity & HCI</em>. <a href="https://csmc2017.wordpress.com/">CSMC</a>, September 2017, The Open University, UK.</li>
- </ul>
- </section>
- <section id="mag-articles">
- <h3>Magazine articles</h3>
- <ul class="nomargin">
- <li>A. Franceschini (2011) <a href="/files/LC75_drupal.pdf">Estendere Drupal: scrivere moduli personalizzati</a>. In <em>Linux&C</em>, 75. Piscopo Editore.</li>
- <li>A. Franceschini (2011) <a href="/files/LC74_drupal.pdf">Creare temi e pagine personalizzate per Drupal</a>. In <em>Linux&C</em>, 74. Piscopo Editore.</li>
- <li>A. Franceschini (2011) <a href="/files/LC73_drupal.pdf">Drupal: web content manager potente e flessibile</a>. In <em>Linux&C</em>, 73. Piscopo Editore.</li>
- <li>A. Franceschini (2009) <a href="/files/LC67_inkscape.pdf">Inkscape: impariamo a dominare tracciati e colori</a>. In <em>Linux&C</em>, 67. Piscopo Editore.</li>
- <li>A. Franceschini (2008) <a href="/files/LC64_inkscape.pdf">Inkscape: fare grafica vettoriale con Linux</a>. In <em>Linux&C</em>, 65. Piscopo Editore.</li>
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- { property: 'description', content: description },
- { property: 'DC.Description', content: description },
- { property: 'twitter:description', content: description },
- { property: 'og:description', content: description },
- ]
- });
- </script>
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