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<h3>Refereed publications</h3>
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<ul class="nomargin">
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- <li class="opacity-50">(accepted for publication) L. Cesaro, A. Franceschini, S. Badaloni, E. Menegatti, A. Rodà (2024), Gender biases in robots for education, in <em>3rd Workshop on Bias, Ethical AI, Explainability and the role of Logic and Logic Programming, BEWARE-24, co-located with AIxIA 2024</em>, Bozen 25-28 November, Italy, 2024</li>
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+ <li class="opacity-50">(accepted for publication) G. Zuccolo, S. Canazza, A. Franceschini (2024), A New Sunrise for Speech Therapy: SoundRise Application, in <em>Proceedings of the CHIME Annual One-day Music and HCI Conference 2024</em>, Milton Keynes, UK, 2024.</li>
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+ <li class="opacity-50">(accepted for publication) L. Cesaro, A. Franceschini, S. Badaloni, E. Menegatti, A. Rodà (2024), Gender biases in robots for education, in <em>3rd Workshop on Bias, Ethical AI, Explainability and the role of Logic and Logic Programming, BEWARE-24, co-located with AIxIA 2024</em>, Bozen, Italy, 2024.</li>
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<li class="opacity-50">(accepted for publication) A. Russo, N. Fayyaz, A. Franceschini (2024), The use of Virtual Reality in preserving and reactivating immersive audio art installations: the case of Dissonanze Circolari by Roberto Taroni, in <em>Proceedings of Smart Tools and Apps in Graphics 2024 (STAG 2024)</em>, Verona, Italy.</li>
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<li>A. Franceschini, A. Rodà (2024), <a href="https://ieeexplore.ieee.org/abstract/document/10645575">Learn to Play: lessons learned developing video games for entertainment and education</a>. In <em>2024 IEEE Conference on Games (CoG)</em>, Milan, Italy.</li>
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<li>A. Russo, A. Franceschini, A. Rodà, S. Canazza (2024), <a href="/files/smc2024.pdf" title="PDF, 299 KB">Revitalizing Multimedia Art: Restoration and Re-Activation of an Audiovisual Installation in Virtual Reality</a>. In <em>Proceedings of the Sound and Music Computing Conference 2024 (SMC2024)</em>, Porto, Portugal.</li>
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